Func breakable (GoldSrc): Difference between revisions
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{{tabs|func_breakable|goldsrc=1|source=1|main=source}} | {{tabs|func_breakable|goldsrc=1|source=1|main=source}} | ||
{{CD|CBreakable|goldsrc=1}} | |||
{{this is a|brush entity|name=func_breakable|engine=GoldSrc}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | {{this is a|brush entity|name=func_breakable|engine=GoldSrc}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | ||
Revision as of 13:05, 13 May 2025


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CBreakable |
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func_breakable
is a brush entity available in all GoldSrc games. It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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Flags
- Only Trigger : [1]
- Touch : [2]
- Pressure : [4]
- Instant Crowbar : [256]