Npc tripmine: Difference between revisions
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Note:Tripmines in
Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
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{{CD|CTripmineGrenade|file1=1}} | {{CD|CTripmineGrenade|file1=1}} | ||
[[File:Npc tripmine-example.jpg|thumb|right]] | [[File:Npc tripmine-example.jpg|thumb|right]] | ||
{{This is a|entity|name=npc_tripmine|game=Half-Life 2: Deathmatch}} Entity that is spawned when using {{ent|weapon_slam}} on a wall. | {{This is a|entity|name=npc_tripmine|game=Half-Life 2: Deathmatch}} Entity that is spawned when using {{ent|weapon_slam}} on a wall. This entity automatically creates its red beam using {{ent|beam}} entity and its explosion using {{ent|env_explosion}}. | ||
{{Note|Tripmines in {{Half-Life 2|2}} maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion}} | {{Note|Tripmines in {{Half-Life 2|2}} maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion}} |
Revision as of 09:09, 13 May 2025
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CTripmineGrenade |
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npc_tripmine
is an entity available in Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.


Convars
ConVar sk_npc_dmg_tripmine ( "sk_npc_dmg_tripmine","0"); ConVar sk_tripmine_radius ( "sk_tripmine_radius","0");Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_plr_dmg_tripmine | 0 | sk_plr_dmg_tripmine |
See also
- weapon_slam
- npc_satchel - created when using weapon_slam not on a wall