Env render (Half-Life: Source): Difference between revisions
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Tip:renderamt and rendercolor can be directly assigned with an entity's Alpha and Color inputs, which saves an edict (as env_render is not a server-only entity).
Confirm:AddOutputing may work for renderfx and rendermode.
SirYodaJedi (talk | contribs) (→Inputs) |
SirYodaJedi (talk | contribs) (hls ents should have fgd entry on entity pages, since there is no hls fgd.) |
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== Inputs == | == Inputs == | ||
{{I|[[Use]] / Activate|param=void|Copy this entity's render properties to the target entity.}} | {{I|[[Use]] / Activate|param=void|Copy this entity's render properties to the target entity.}} | ||
== FGD Code == | |||
<syntaxhighlight lang="d"> | |||
@PointClass base(Targetname, RenderFields) size(-16 -16 -16, 16 16 16) color(100 100 0) line(100 100 0, targetname, target) = env_render : "Render Controls. All of this entity's render properties will be copied to the target, unless disabled with applicable Spawnflags." | |||
[ | |||
target(target_destination) : "Target" | |||
spawnflags(flags) = | |||
[ | |||
1: "No Renderfx" : 0 | |||
2: "No Renderamt" : 0 | |||
4: "No Rendermode" : 0 | |||
8: "No Rendercolor" : 0 | |||
] | |||
input Activate(void) : "Copy this entity's render properties to the target entity." | |||
] | |||
</syntaxhighlight> | |||
Revision as of 12:09, 12 May 2025
| CRenderFxManager |
env_render is a logical entity available in
Half-Life: Source.
This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls, etc.), while the map is running. The four render properties of the env_render will be copied to its target, unless disabled with the applicable spawnflag.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target (target) <targetname>
- Entity to copy render properties to.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags
- No renderfx : [1]
- No renderamt : [2]
- No rendermode : [4]
- No rendercolor : [8]
Inputs
- Use / Activate <void>
- Copy this entity's render properties to the target entity.
FGD Code
@PointClass base(Targetname, RenderFields) size(-16 -16 -16, 16 16 16) color(100 100 0) line(100 100 0, targetname, target) = env_render : "Render Controls. All of this entity's render properties will be copied to the target, unless disabled with applicable Spawnflags."
[
target(target_destination) : "Target"
spawnflags(flags) =
[
1: "No Renderfx" : 0
2: "No Renderamt" : 0
4: "No Rendermode" : 0
8: "No Rendercolor" : 0
]
input Activate(void) : "Copy this entity's render properties to the target entity."
]