World items: Difference between revisions
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Note:To appear, entity from this list must be present in your game. For example, in
Half-Life: Source,
Black Mesa and
Half-Life 2 only battery and suit can be spawned.
No edit summary |
MyGamepedia (talk | contribs) (It can spawn antidote and security card items if the ent classes present in your Source SDK project. The code https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/items.cpp#L64.) Tags: Manual revert Reverted |
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== Keyvalues == | == Keyvalues == | ||
{{KV|type|intn=type|choices|Type of item to spawn. | {{KV|type|intn=type|choices|Type of item to spawn. | ||
:*42: Antidote ({{ent|item_antidote}}) | |||
:*43: Security Card ({{ent|item_security}}) | |||
:*44: Battery ({{ent|item_battery}}) | :*44: Battery ({{ent|item_battery}}) | ||
:*45: Suit ({{ent|item_suit}}) | :*45: Suit ({{ent|item_suit}}) | ||
{{note|To appear, entity from this list must be present in your game. For example, in {{hls|4}}, {{bms|4}} and {{hl2|4}} only battery and suit can be spawned.}} | |||
}} | }} |
Revision as of 00:10, 12 May 2025


This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CWorldItem |
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world_items
is a point entity available in all Source games. A leftover from GoldSrc. This entity spawns a specific item at its origin.
Keyvalues
- type (type) <choices>
- Type of item to spawn.
- 42: Antidote (item_antidote)
- 43: Security Card (item_security)
- 44: Battery (item_battery)
- 45: Suit (item_suit)



