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World items: Difference between revisions

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(only in goldsrc)
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== Keyvalues ==
== Keyvalues ==
{{KV|type|intn=type|choices|Type of item to spawn.
{{KV|type|intn=type|choices|Type of item to spawn.
:*42: Antidote ({{ent|item_antidote}})
:*43: Security Card ({{ent|item_security}})
:*44: Battery ({{ent|item_battery}})
:*44: Battery ({{ent|item_battery}})
:*45: Suit ({{ent|item_suit}})
:*45: Suit ({{ent|item_suit}})
{{note|To appear, entity from this list must be present in your game. For example, in {{hls|4}}, {{bms|4}} and {{hl2|4}} only battery and suit can be spawned.}}
{{note|To appear, entity from this list must be present in your game. For example, in {{hls|4}}, {{bms|4}} and {{hl2|4}} only battery and suit can be spawned.}}
}}
}}

Revision as of 23:53, 11 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is almost useless.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CWorldItem
CBaseAnimating
CBaseEntity
C++ item_world.cpp

world_items is a point entity available in all Source Source games. A leftover from GoldSrc. This entity spawns a specific item at its origin.

Keyvalues

type (type) <choices>
Type of item to spawn.
Note.pngNote:To appear, entity from this list must be present in your game. For example, in Half-Life: Source Half-Life: Source, Black Mesa Black Mesa and Half-Life 2 Half-Life 2 only battery and suit can be spawned.