Weapon proto1: Difference between revisions
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MyGamepedia (talk | contribs) (You can find scripts/weapon_promo1.txt in hl2 ep2_pak_dir.vpk. AFAIK it was also in ep2 code for a while, during development. The leaked C++ was leaked with some of the ep3 code.) |
SirYodaJedi (talk | contribs) (Still should mention ep3, since that's where the code is now) |
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{{ent not in fgd|nolink=1|because=it is not included in the compiled game DLLs}} | |||
{{CD|CWeaponProto1|file1=1}}{{stub}} | {{CD|CWeaponProto1|file1=1}}{{stub}} | ||
{{this is a|cut=1|entity|name=weapon_proto1|game=Half-Life 2: Episode Two}} Some sort of sonar weapon. | {{this is a|cut=1|entity|name=weapon_proto1|game=Half-Life 2: Episode Two|game1=Half-Life 2: Episode Three}} Some sort of sonar weapon. | ||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 08:24, 11 May 2025

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CWeaponProto1 |
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weapon_proto1
is a cut entity available in Half-Life 2: Episode Two and
Half-Life 2: Episode Three. Some sort of sonar weapon.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.