weapon_proto1
Jump to navigation
Jump to search
![]() |
---|
CWeaponProto1 |
![]() |

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
weapon_proto1
is a cut model entity available in Half-Life 2: Episode Two and
Half-Life 2: Episode Three. Some sort of sonar weapon.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.