Template:PreservedEnt: Difference between revisions
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SirYodaJedi (talk | contribs) (Shuffle around) |
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<onlyinclude>{{#switch: {{language}} | <onlyinclude>{{#switch: {{language}} | ||
|#default={{important|This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all|| in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.<br>If the game has round restart mechanics this entity may not behave as expected | |#default={{important|This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all|| in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.<br> | ||
{{expand|noborder=1|title=If the game has round restart mechanics this entity may not behave as expected| | |||
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it. | * On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it. | ||
* [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round. | * [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round. | ||
* It cannot be spawned with a {{ent|point_template}}. | * It cannot be spawned with a {{ent|point_template}}. | ||
* Parenting this with non-preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]]. | * Parenting this with non-preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]]. | ||
}} | }}}} | ||
|de={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | Dies ist | {{{1}}} ist dies}} | In manchen/allen Multiplayer-Spielen ist dies}} ein {{L|s_PreserveEnts|aufbewahrtes Objekt}}. | |de={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | Dies ist | {{{1}}} ist dies}} | In manchen/allen Multiplayer-Spielen ist dies}} ein {{L|s_PreserveEnts|aufbewahrtes Objekt}}. | ||
* Zu jedem Rundenbeginn werden die Eigenschaften dieses Objektes (einschließlich Position) '''absichtlich nicht zurückgesetzt'''. {{Workaround:de|Wenn dies ein Problem ist, lässt sich mit {{ent|logic_auto}} das Zurücksetzen simulieren.}} | * Zu jedem Rundenbeginn werden die Eigenschaften dieses Objektes (einschließlich Position) '''absichtlich nicht zurückgesetzt'''. {{Workaround:de|Wenn dies ein Problem ist, lässt sich mit {{ent|logic_auto}} das Zurücksetzen simulieren.}} |
Revision as of 08:48, 2 May 2025
{{SUBPAGENAME}} is automatically filled as first parameter if it's not specified
Wikitext | Result | |
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{{PreservedEnt | player}} | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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