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Logic proximity: Difference between revisions

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(Created page with "{{stub}} {{Ent not in fgd}} {{this is a|point entity|name=logic_proximity}} This is a point version of {{ent|trigger_proximity}}. Non-functional due to missing <code>NearestEn...")
 
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{{stub}}
{{stub}}
{{Ent not in fgd}}
{{Ent not in fgd}}
{{this is a|point entity|name=logic_proximity}} This is a point version of {{ent|trigger_proximity}}. Non-functional due to missing <code>NearestEntityDistance</code> output. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of this entity.
{{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/game/server/triggers.cpp#L3608 triggers.cpp]|nolink=1}}
{{this is a|entity|name=logic_proximity}} It's tied to CPointEntity but doesnt't have any other code that would do something with it. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of this entity.

Revision as of 04:59, 29 April 2025

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ triggers.cpp

logic_proximity is an entity available in all Source Source games. It's tied to CPointEntity but doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.