Model entity: Difference between revisions
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Entities that use [[3D model|studio model]]. Every entity using a studio model is a subclass of [[CBaseAnimating]]. In [[FGD]] they will be defined by @PointClass or @NPCClass and thus created via [[Hammer Entity Tool]]. | Entities that use [[3D model|studio model]]. Every entity using a studio model is a subclass of [[CBaseAnimating]]. In [[FGD]] they will be defined by @PointClass or @NPCClass and thus created via [[Hammer Entity Tool]]. | ||
== General types of model entities == | |||
=== [[Prop Types Overview|Prop entities]] === | |||
Prop Entities, are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a [[prop_door_rotating]]. Examples of prop entities include [[prop_detail]], [[prop_dynamic]] and [[prop_ragdoll]]. | |||
=== [[NPC]] entities === | |||
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their ''AI'' coding. NPCs generally fall into two categories, '''Friendly''', NPCs that help, assist, or do not affect the player, and '''Hostile''', NPCs that attack or negatively affect the player. Use [[ai_relationship]] to change this. | |||
=== Weapon entities === | |||
{{todo}} | |||
== See also == | == See also == |
Revision as of 08:42, 22 April 2025

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Entities that use studio model. Every entity using a studio model is a subclass of CBaseAnimating. In FGD they will be defined by @PointClass or @NPCClass and thus created via Hammer Entity Tool.
General types of model entities
Prop entities
Prop Entities, are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a prop_door_rotating. Examples of prop entities include prop_detail, prop_dynamic and prop_ragdoll.
NPC entities
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their AI coding. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player. Use ai_relationship to change this.
Weapon entities
[Todo]