Env bubbles: Difference between revisions
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Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Bug:Doesn't work in
Portal 2 with any tool texture.
Note:Used bubble sprite:
(-) |
m (→Inputs: Substituted IO templates) |
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Line 18: | Line 18: | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|Activate|Activates the bubbles.}} | ||
{{ | {{I|Deactivate|Deactivates the bubbles.}} | ||
{{ | {{I|Toggle|Toggles the bubbles on and off.}} | ||
{{ | {{I|SetDensity|Sets the bubble density.|param=integer}} | ||
{{ | {{I|SetFrequency|Sets bubble emission rate in bubbles per second.|param=integer}} | ||
{{ | {{I|SetCurrent|Sets current speed in inches per second.|param=integer}} | ||
==Flags== | ==Flags== |
Revision as of 10:07, 21 April 2025
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CBubbling |
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env_bubbles
is a brush entity available in all Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles
is obviously intended for use in water, but it can be used outside of water if such an effect is desired.



Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.

sprites/bubble.vmt
Keyvalues
- Bubble density (density) <integer>
- Bubble Count in Volume.
- Bubble frequency (frequency) <integer>
- Bubble emission frequency, in bubbles per second.
- Speed of Current (current) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer >
- Sets the bubble density.
- SetFrequency <integer >
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer >
- Sets current speed in inches per second.
Flags
- Start Off : [1]
See also
- env_embers - A similar entity.