Template:PreservedEnt: Difference between revisions

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<onlyinclude>{{#switch: {{language}}
<onlyinclude>{{#switch: {{language}}
|#default={{important|If the game has round restart mechanics this entity may not behave as expected because it's a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.
|#default={{important|This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}.<br>If the game has round restart mechanics this entity may not behave as expected:
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it.
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it.
* [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round.
* [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round.

Revision as of 15:14, 20 April 2025

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{{SUBPAGENAME}} is automatically filled as first parameter if it's not specified

Wikitext Result
{{PreservedEnt | player}}
Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.