Template:PreservedEnt: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
<onlyinclude>{{#switch: {{language}} | <onlyinclude>{{#switch: {{language}} | ||
|#default={{important| | |#default={{important|If the game has round restart mechanics this entity may not behave as expected because it's a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all|| in {{PreservedEnt/switch|{{{1|{{SUBPAGENAME}}}}}}}}}. | ||
* On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it. | * On a new round entities with this classname will '''intentionally not reset'''. You can use {{ent|logic_auto}} to emulate resetting it. | ||
* [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round. | * [[Kill|Killing]] it removes it forever, as '''it is not respawned''' on a new round. | ||
* It cannot be spawned with a {{ent|point_template}}. | * It cannot be spawned with a {{ent|point_template}}. | ||
* Parenting this with non preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]]. | * Parenting this with non-preserved entities may have [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|undesirable effects]]. | ||
}} | }} | ||
|de={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | Dies ist | {{{1}}} ist dies}} | In manchen/allen Multiplayer-Spielen ist dies}} ein {{L|s_PreserveEnts|aufbewahrtes Objekt}}. | |de={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | Dies ist | {{{1}}} ist dies}} | In manchen/allen Multiplayer-Spielen ist dies}} ein {{L|s_PreserveEnts|aufbewahrtes Objekt}}. |
Revision as of 14:11, 20 April 2025
{{SUBPAGENAME}} is automatically filled as first parameter if it's not specified
Wikitext | Result |
---|---|
{{PreservedEnt | player}} | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|