Dod round timer: Difference between revisions
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Important:This is a preserved entity in
.
If the game has round restart mechanics this entity may not behave as expected:
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. | The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. | ||
{{preservedEnt}} |
Revision as of 09:28, 19 April 2025
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CDODRoundTimer |
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This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
dod_round_timer
is an entity available in Day of Defeat: Source.
The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.


If the game has round restart mechanics this entity may not behave as expected:
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