Sys info: Difference between revisions
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(Created page with "{{TabsBar|main=Version}} {{This is a|console command|name=sys_info|engine=source2}} Prints system info, and engine build version in the Developer Console. == Valve games == === {{hla|4}} === ; Engine version only {{Pre|<nowiki> Build: 8616 (revision 8616) </nowiki>}} {{Expand|title=Full system info| {{pre|<nowiki>--- System Information --- Uptime( 632.082704 ) Total frames( 82556 ) Curtime( 513.924805 ) Realtime( 314.304108 ) Current Map: 'a1_intro_world' Addons:...") |
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== Valve games == | == Valve games == | ||
=== {{adj|4}} === | |||
; Engine version only | |||
{{Pre|<nowiki> | |||
Build: 9253 (revision 9253) | |||
</nowiki>}} | |||
{{Expand|title=Full system info| | |||
{{Pre|--- System Information --- | |||
Uptime( 10.486890 ) | |||
Total frames( 260 ) | |||
Current Map: '(unknown)' | |||
Addons: | |||
VPK overrides: | |||
SpawnCount: 0 | |||
Command Line: "deskjob.exe" -console -dev | |||
Build: 9253 (revision 9253) | |||
OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User) | |||
OS type: Windows 10 (17) | |||
Windows Game DVR: not enabled | |||
Windows Game Mode: not active | |||
App UI Language: english, convar english, localization english_US | |||
Windows user default LCID: 0x0409 | |||
App active: yes, 0ms inactive sleep | |||
Number of immediate Steam friends: 5 (all friends 5) | |||
Steam UGC subscriptions: unavailable | |||
Misc: rate 80000 update 20 latency 0 msec | |||
Net: Not Connected | |||
Time: Sun Apr 6 12:01:12 2025 | |||
Process: 64-bit, OS: 64-bit | |||
Process priority: normal, main thread priority: normal | |||
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz, Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ | |||
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F | |||
Engine thread pool: 5 thread(s) | |||
VR NOT ENABLED | |||
Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe | |||
Render system: DX11 | |||
Driver Name: NVIDIA GeForce RTX 3060 | |||
Driver Version: 32.0.15.7260 | |||
VendorId / DeviceId: 0x10de / 0x2504 | |||
SubSystem / Rev: 0x397d1462 / 0xa1 | |||
DXLevel: 110 | |||
Texture memory: 12,703,498,240 | |||
Vid: Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop) | |||
Texture data resident: 356,458,124 (panorama_rt 0; panorama_tex 3,420,160) | |||
Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0, | |||
fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0, | |||
refreshrate_denominator:0, refreshrate_numerator:0, | |||
Scene information: | |||
Begin to finish rendering views : 0.000083 | |||
Finish to complete : 0.000090 | |||
Number of views allocated : 4 | |||
Triangles rendered: 0 | |||
Draw calls: 0 | |||
SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists | |||
Material changes: 0 (0 depth-only) | |||
0 initial materials (0 initial depth-only) (0 fast-path depth-only) | |||
Unbatchable material draws: 0 | |||
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env | |||
Number of transform rows used: 1 | |||
Number of objects pre-cull check: 0 (0 tested) | |||
Number of objects passing cull check: 0 | |||
Number of render batch contexts created: 2 primary, 0 secondary | |||
Number of display lists submitted: 6 | |||
Number of views rendered: 2 | |||
Number of jobs used to render: 2 | |||
Number of world traversals: 0 | |||
Number of rendertarget binds: 2 | |||
Number of pushconstant sets: 0 | |||
Number of draws backface-culled: 0 | |||
0 particle systems rendered | |||
0 material binds for particles | |||
0 draw calls for particles | |||
Maximum device access threads: 27 | |||
Checked pending presents 258 times; waited 254 times; abandoned 0 times | |||
Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable) | |||
Textures created overall: 1,418; textures evicted: 0 | |||
Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks) | |||
Material count: 110 | |||
Material generation: 3 | |||
Process Memory: | |||
Working set: 445.34 MiB | |||
Peak working set: 447.52 MiB | |||
Heap: standard allocator | |||
System Memory: | |||
Memory load: 35% | |||
Total physical memory: 32578.11 MiB | |||
Free physical memory: 21028.30 MiB | |||
Total page file: 56134.11 MiB | |||
Free page file: 32087.38 MiB | |||
Localization stats for english data: | |||
1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based) | |||
string data: 65,544 bytes (0 bytes of padding) in 1 blocks | |||
73,728 bytes for token lookup; 65,536 bytes for instance info | |||
total memory allocated: 204,808 bytes | |||
ConVars (non-default): | |||
(list of changed commands can be seen here) | |||
}} | |||
=== {{hla|4}} === | === {{hla|4}} === | ||
; Engine version only | ; Engine version only |
Revision as of 22:02, 5 April 2025
sys_info
is a console command available in all Source 2 games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Prints system info, and engine build version in the Developer Console.
Valve games
Aperture Desk Job
- Engine version only
Build: 9253 (revision 9253)
{{Expand|title=Full system info|
--- System Information --- Uptime( 10.486890 ) Total frames( 260 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 0 Command Line: "deskjob.exe" -console -dev Build: 9253 (revision 9253) OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User) OS type: Windows 10 (17) Windows Game DVR: not enabled Windows Game Mode: not active App UI Language: english, convar english, localization english_US Windows user default LCID: 0x0409 App active: yes, 0ms inactive sleep Number of immediate Steam friends: 5 (all friends 5) Steam UGC subscriptions: unavailable Misc: rate 80000 update 20 latency 0 msec Net: Not Connected Time: Sun Apr 6 12:01:12 2025 Process: 64-bit, OS: 64-bit Process priority: normal, main thread priority: normal CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz, Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F Engine thread pool: 5 thread(s) VR NOT ENABLED Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe Render system: DX11 Driver Name: NVIDIA GeForce RTX 3060 Driver Version: 32.0.15.7260 VendorId / DeviceId: 0x10de / 0x2504 SubSystem / Rev: 0x397d1462 / 0xa1 DXLevel: 110 Texture memory: 12,703,498,240 Vid: Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop) Texture data resident: 356,458,124 (panorama_rt 0; panorama_tex 3,420,160) Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0, fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0, refreshrate_denominator:0, refreshrate_numerator:0, Scene information: Begin to finish rendering views : 0.000083 Finish to complete : 0.000090 Number of views allocated : 4 Triangles rendered: 0 Draw calls: 0 SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists Material changes: 0 (0 depth-only) 0 initial materials (0 initial depth-only) (0 fast-path depth-only) Unbatchable material draws: 0 Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env Number of transform rows used: 1 Number of objects pre-cull check: 0 (0 tested) Number of objects passing cull check: 0 Number of render batch contexts created: 2 primary, 0 secondary Number of display lists submitted: 6 Number of views rendered: 2 Number of jobs used to render: 2 Number of world traversals: 0 Number of rendertarget binds: 2 Number of pushconstant sets: 0 Number of draws backface-culled: 0 0 particle systems rendered 0 material binds for particles 0 draw calls for particles Maximum device access threads: 27 Checked pending presents 258 times; waited 254 times; abandoned 0 times Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable) Textures created overall: 1,418; textures evicted: 0 Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks) Material count: 110 Material generation: 3 Process Memory: Working set: 445.34 MiB Peak working set: 447.52 MiB Heap: standard allocator System Memory: Memory load: 35% Total physical memory: 32578.11 MiB Free physical memory: 21028.30 MiB Total page file: 56134.11 MiB Free page file: 32087.38 MiB Localization stats for english data: 1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based) string data: 65,544 bytes (0 bytes of padding) in 1 blocks 73,728 bytes for token lookup; 65,536 bytes for instance info total memory allocated: 204,808 bytes ConVars (non-default): (list of changed commands can be seen here)
Half-Life: Alyx
- Engine version only
Build: 8616 (revision 8616)
--- System Information --- Uptime( 632.082704 ) Total frames( 82556 ) Curtime( 513.924805 ) Realtime( 314.304108 ) Current Map: 'a1_intro_world' Addons: test VPK overrides: SpawnCount: 1 Command Line: "hlvr.exe" -addon test -tools -hlvr_workshop -novr -steam -retail Build: 8616 (revision 8616) OS: Windows 10 (Build 19044) version 10.0 (LimitedUser: no) OS type: Windows 10 (17) Windows Game DVR: not enabled Windows Game Mode: not active App UI Language: english, convar english, localization english_US Windows user default LCID: 0x0409 App active: no, 0ms inactive sleep Number of immediate Steam friends: unavailable Steam UGC subscriptions: unavailable Misc: rate 80000 update 20 cmd 30 latency 0 msec Net: loopback:1 Time: Sun Apr 6 10:53:30 2025 Process: 64-bit, OS: 64-bit Process priority: normal, main thread priority: normal CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz, Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F Engine thread pool: 1 job queue(s), 5 thread(s) VR NOT ENABLED Launch path: U:\SteamLibrary\steamapps\common\Half-Life Alyx\game\bin\win64\hlvr.exe Render system: DX11 Driver Name: NVIDIA GeForce RTX 3060 Driver Version: 32.0.15.7260 VendorId / DeviceId: 0x10de / 0x2504 SubSystem / Rev: 0x397d1462 / 0xa1 DXLevel: 110 Texture memory: 12,703,498,240 Vid: Windowed, render at 1280 x 720, display at 1280 x 720, refresh rate 0.00Hz (75Hz desktop) Texture data resident: 3,971,397,749 (panorama_rt 0; panorama_tex 100,623,784) Version:18, cl_enable_eye_occlusion:1, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:1, cloth_rigid_update:0, coop_fullscreen:0, cpu_level:1, defaultres:1280, defaultresheight:720, fullscreen:0, fullscreen_min_on_focus_loss:1, g_ragdoll_maxcount:12, gpu_level:3, gpu_mem_level:3, high_dpi:0, knowndevice:0, mat_vsync:0, mem_level:2, nowindowborder:0, r_high_quality_shadows:4, r_light_flickering_enabled:1, r_particle_max_detail_level:3, r_particle_max_draw_distance:1000000, r_texture_stream_max_resolution:8192, r_texture_stream_resolution_bias_min:1.000000, r_texturefilteringquality:5, recommendedheight:0, recommendedwidth:0, refreshrate_denominator:0, refreshrate_numerator:0, snd_opvar_set_point_update_interval:0.200000, snd_steamaudio_dynamicpathing_max_samples:16, snd_steamaudio_hybrid_reverb_transition_time:1.000000, snd_steamaudio_reverb_order:1, snd_steamaudio_reverb_update_rate:20, volume_fog_depth:96, volume_fog_height:256, volume_fog_width:256, vr_aoproxy_enable:1, vr_character_level_placeholder:3, vr_enable_cached_lights:1, vr_fast_hologram:0, vr_shadow_level_placeholder:3, vr_single_light_fast_path_sun_cascade_0_texels_per_world:8.000000, vr_single_light_fast_path_sun_cascade_1_texels_per_world:1.500000, Scene information: Leaked drawlists : 2!!!!! Begin to finish rendering views : 0.000589 Finish to complete : 0.000406 Number of views allocated : 5 Spatial partitions: 6 Multithreaded translucent Triangles rendered: 0 Draw calls: 1 Primitives drawn: 0 Render batchlist draw calls: 10 Material changes: 0 (0 depth-only, 0 depth-only alpha-tested) 0 initial materials (0 initial depth-only), 0 copy material changes Unbatchable material draws: 0 Shadowed spot lights in view: 0 Unshadowed spot lights in view: 0 Number of transform rows used: 1 Number of objects pre-cull check: 27 Number of objects passing cull check: 27 Number of render batch contexts created: 22 primary, 0 secondary Number of display lists submitted: 30 Number of views rendered: 4 Number of jobs used to render: 17 Number of jobs used for partitions: 3 Number of world traversals: 4 Number of rendertarget binds: 23 Number of pushconstant sets: 0 Number of resolves: 3 Number of draws backface-culled: 0 0 particle systems rendered 0 material binds for particles 0 draw calls for particles Partition optimization time: 0.000000 secs # objects moves for partition optimization: 0 Maximum device access threads: 27 Checked pending presents 115,754 times; waited 57,987 times; abandoned 0 times Texture memory: 3,522 / 11,091 MB; in 5,107 textures (847 MB non-evictable) Textures created overall: 5,207; textures evicted: 0 Command stream pools: 14,647,296 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks) Material count: 1,701 Material generation: 26 Process Memory: Working set: 5103.39 MiB Peak working set: 5161.49 MiB Heap: standard allocator System Memory: Memory load: 46% Total physical memory: 32578.11 MiB Free physical memory: 17591.22 MiB Total page file: 56134.11 MiB Free page file: 24428.52 MiB ConVars (non-default): (list of changed commands can be seen here) |