sys_info
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sys_info
is a console command available in all Source 2 games. Prints system info, and engine build version in the Developer Console.
Valve games
Aperture Desk Job
- Engine version only
Build: 9253 (revision 9253)
--- System Information --- Uptime( 10.486890 ) Total frames( 260 ) Current Map: '(unknown)' Addons: VPK overrides: SpawnCount: 0 Command Line: "deskjob.exe" -console -dev Build: 9253 (revision 9253) OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User) OS type: Windows 10 (17) Windows Game DVR: not enabled Windows Game Mode: not active App UI Language: english, convar english, localization english_US Windows user default LCID: 0x0409 App active: yes, 0ms inactive sleep Number of immediate Steam friends: 5 (all friends 5) Steam UGC subscriptions: unavailable Misc: rate 80000 update 20 latency 0 msec Net: Not Connected Time: Sun Apr 6 12:01:12 2025 Process: 64-bit, OS: 64-bit Process priority: normal, main thread priority: normal CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz, Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F Engine thread pool: 5 thread(s) VR NOT ENABLED Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe Render system: DX11 Driver Name: NVIDIA GeForce RTX 3060 Driver Version: 32.0.15.7260 VendorId / DeviceId: 0x10de / 0x2504 SubSystem / Rev: 0x397d1462 / 0xa1 DXLevel: 110 Texture memory: 12,703,498,240 Vid: Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop) Texture data resident: 356,458,124 (panorama_rt 0; panorama_tex 3,420,160) Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0, fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0, refreshrate_denominator:0, refreshrate_numerator:0, Scene information: Begin to finish rendering views : 0.000083 Finish to complete : 0.000090 Number of views allocated : 4 Triangles rendered: 0 Draw calls: 0 SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists Material changes: 0 (0 depth-only) 0 initial materials (0 initial depth-only) (0 fast-path depth-only) Unbatchable material draws: 0 Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env Number of transform rows used: 1 Number of objects pre-cull check: 0 (0 tested) Number of objects passing cull check: 0 Number of render batch contexts created: 2 primary, 0 secondary Number of display lists submitted: 6 Number of views rendered: 2 Number of jobs used to render: 2 Number of world traversals: 0 Number of rendertarget binds: 2 Number of pushconstant sets: 0 Number of draws backface-culled: 0 0 particle systems rendered 0 material binds for particles 0 draw calls for particles Maximum device access threads: 27 Checked pending presents 258 times; waited 254 times; abandoned 0 times Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable) Textures created overall: 1,418; textures evicted: 0 Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks) Material count: 110 Material generation: 3 Process Memory: Working set: 445.34 MiB Peak working set: 447.52 MiB Heap: standard allocator System Memory: Memory load: 35% Total physical memory: 32578.11 MiB Free physical memory: 21028.30 MiB Total page file: 56134.11 MiB Free page file: 32087.38 MiB Localization stats for english data: 1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based) string data: 65,544 bytes (0 bytes of padding) in 1 blocks 73,728 bytes for token lookup; 65,536 bytes for instance info total memory allocated: 204,808 bytes ConVars (non-default): (list of changed commands can be seen here) |
Half-Life: Alyx
- Engine version only
Build: 8616 (revision 8616)
--- System Information --- Uptime( 632.082704 ) Total frames( 82556 ) Curtime( 513.924805 ) Realtime( 314.304108 ) Current Map: 'a1_intro_world' Addons: test VPK overrides: SpawnCount: 1 Command Line: "hlvr.exe" -addon test -tools -hlvr_workshop -novr -steam -retail Build: 8616 (revision 8616) OS: Windows 10 (Build 19044) version 10.0 (LimitedUser: no) OS type: Windows 10 (17) Windows Game DVR: not enabled Windows Game Mode: not active App UI Language: english, convar english, localization english_US Windows user default LCID: 0x0409 App active: no, 0ms inactive sleep Number of immediate Steam friends: unavailable Steam UGC subscriptions: unavailable Misc: rate 80000 update 20 cmd 30 latency 0 msec Net: loopback:1 Time: Sun Apr 6 10:53:30 2025 Process: 64-bit, OS: 64-bit Process priority: normal, main thread priority: normal CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz, Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F Engine thread pool: 1 job queue(s), 5 thread(s) VR NOT ENABLED Launch path: U:\SteamLibrary\steamapps\common\Half-Life Alyx\game\bin\win64\hlvr.exe Render system: DX11 Driver Name: NVIDIA GeForce RTX 3060 Driver Version: 32.0.15.7260 VendorId / DeviceId: 0x10de / 0x2504 SubSystem / Rev: 0x397d1462 / 0xa1 DXLevel: 110 Texture memory: 12,703,498,240 Vid: Windowed, render at 1280 x 720, display at 1280 x 720, refresh rate 0.00Hz (75Hz desktop) Texture data resident: 3,971,397,749 (panorama_rt 0; panorama_tex 100,623,784) Version:18, cl_enable_eye_occlusion:1, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:1, cloth_rigid_update:0, coop_fullscreen:0, cpu_level:1, defaultres:1280, defaultresheight:720, fullscreen:0, fullscreen_min_on_focus_loss:1, g_ragdoll_maxcount:12, gpu_level:3, gpu_mem_level:3, high_dpi:0, knowndevice:0, mat_vsync:0, mem_level:2, nowindowborder:0, r_high_quality_shadows:4, r_light_flickering_enabled:1, r_particle_max_detail_level:3, r_particle_max_draw_distance:1000000, r_texture_stream_max_resolution:8192, r_texture_stream_resolution_bias_min:1.000000, r_texturefilteringquality:5, recommendedheight:0, recommendedwidth:0, refreshrate_denominator:0, refreshrate_numerator:0, snd_opvar_set_point_update_interval:0.200000, snd_steamaudio_dynamicpathing_max_samples:16, snd_steamaudio_hybrid_reverb_transition_time:1.000000, snd_steamaudio_reverb_order:1, snd_steamaudio_reverb_update_rate:20, volume_fog_depth:96, volume_fog_height:256, volume_fog_width:256, vr_aoproxy_enable:1, vr_character_level_placeholder:3, vr_enable_cached_lights:1, vr_fast_hologram:0, vr_shadow_level_placeholder:3, vr_single_light_fast_path_sun_cascade_0_texels_per_world:8.000000, vr_single_light_fast_path_sun_cascade_1_texels_per_world:1.500000, Scene information: Leaked drawlists : 2!!!!! Begin to finish rendering views : 0.000589 Finish to complete : 0.000406 Number of views allocated : 5 Spatial partitions: 6 Multithreaded translucent Triangles rendered: 0 Draw calls: 1 Primitives drawn: 0 Render batchlist draw calls: 10 Material changes: 0 (0 depth-only, 0 depth-only alpha-tested) 0 initial materials (0 initial depth-only), 0 copy material changes Unbatchable material draws: 0 Shadowed spot lights in view: 0 Unshadowed spot lights in view: 0 Number of transform rows used: 1 Number of objects pre-cull check: 27 Number of objects passing cull check: 27 Number of render batch contexts created: 22 primary, 0 secondary Number of display lists submitted: 30 Number of views rendered: 4 Number of jobs used to render: 17 Number of jobs used for partitions: 3 Number of world traversals: 4 Number of rendertarget binds: 23 Number of pushconstant sets: 0 Number of resolves: 3 Number of draws backface-culled: 0 0 particle systems rendered 0 material binds for particles 0 draw calls for particles Partition optimization time: 0.000000 secs # objects moves for partition optimization: 0 Maximum device access threads: 27 Checked pending presents 115,754 times; waited 57,987 times; abandoned 0 times Texture memory: 3,522 / 11,091 MB; in 5,107 textures (847 MB non-evictable) Textures created overall: 5,207; textures evicted: 0 Command stream pools: 14,647,296 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks) Material count: 1,701 Material generation: 26 Process Memory: Working set: 5103.39 MiB Peak working set: 5161.49 MiB Heap: standard allocator System Memory: Memory load: 46% Total physical memory: 32578.11 MiB Free physical memory: 17591.22 MiB Total page file: 56134.11 MiB Free page file: 24428.52 MiB ConVars (non-default): (list of changed commands can be seen here) |