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sys_info

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sys_info is a console command available in all Source 2 Source 2 games. Prints system info, and engine build version in the Developer Console.

Valve games

Aperture Desk Job Aperture Desk Job

Engine version only
Build: 9253 (revision 9253)
Full system info
--- System Information ---
Uptime( 10.486890 )
Total frames( 260 )
Current Map: '(unknown)'
Addons: 
VPK overrides: 
SpawnCount: 0
Command Line: "deskjob.exe" -console -dev
Build: 9253 (revision 9253)
OS: Windows 10 IoT Enterprise LTSC 2021 (Build: 19044) (UBR: 5608) (Administrator User)
OS type: Windows 10 (17)
Windows Game DVR: not enabled
Windows Game Mode: not active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: yes, 0ms inactive sleep
Number of immediate Steam friends: 5 (all friends 5)
Steam UGC subscriptions: unavailable
Misc: rate 80000 update 20 latency 0 msec
Net: Not Connected
Time: Sun Apr  6 12:01:12 2025
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz,  Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 MMX RDTSC CMOV FCMOV PCLMULQDQ 
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F
Engine thread pool: 5 thread(s)
VR NOT ENABLED
Launch path: V:\Steam\steamapps\common\Aperture Desk Job\game\bin\win64\deskjob.exe
Render system:  DX11
Driver Name:  NVIDIA GeForce RTX 3060
Driver Version: 32.0.15.7260
VendorId / DeviceId:  0x10de / 0x2504
SubSystem / Rev:  0x397d1462 / 0xa1
DXLevel:  110
Texture memory:  12,703,498,240
Vid:  Windowed, render at 1920 x 1080, display at 1920 x 1080, refresh rate 0.00Hz (75Hz desktop)
Texture data resident:  356,458,124 (panorama_rt 0; panorama_tex 3,420,160)
Version:2, coop_fullscreen:0, defaultres:1920, defaultresheight:1080, fullscreen:0, 
fullscreen_min_on_focus_loss:1, high_dpi:0, mat_vsync:1, msaa_samples:4, nowindowborder:0, 
refreshrate_denominator:0, refreshrate_numerator:0, 
Scene information:
Begin to finish rendering views : 0.000083
Finish to complete : 0.000090
Number of views allocated : 4
Triangles rendered: 0
Draw calls: 0
SceneObjects drawn: 0 (0 base, 0 anim) in 0 batchlists
Material changes: 0 (0 depth-only)
   0 initial materials (0 initial depth-only) (0 fast-path depth-only)
Unbatchable material draws: 0
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env
Number of transform rows used: 1
Number of objects pre-cull check: 0 (0 tested)
Number of objects passing cull check: 0
Number of render batch contexts created: 2 primary, 0 secondary
Number of display lists submitted: 6
Number of views rendered: 2
Number of jobs used to render: 2
Number of world traversals: 0
Number of rendertarget binds: 2
Number of pushconstant sets: 0
Number of draws backface-culled: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
Maximum device access threads: 27
Checked pending presents 258 times; waited 254 times; abandoned 0 times
Texture memory: 193 / 9,782 MB; in 1,410 textures (164 MB non-evictable)
Textures created overall: 1,418; textures evicted: 0
Command stream pools: 425,984 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 110
Material generation: 3
Process Memory:
Working set: 445.34 MiB
Peak working set: 447.52 MiB
Heap: standard allocator
System Memory:
Memory load: 35%
Total physical memory: 32578.11 MiB
Free physical memory: 21028.30 MiB
Total page file: 56134.11 MiB
Free page file: 32087.38 MiB
Localization stats for english data:
  1,250 tokens; 1,262 instances (1,262 from 8 files; 0 not file-based)
  string data: 65,544 bytes (0 bytes of padding) in 1 blocks
  73,728 bytes for token lookup; 65,536 bytes for instance info
  total memory allocated: 204,808 bytes
ConVars (non-default):
(list of changed commands can be seen here)

Half-Life: Alyx Half-Life: Alyx

Engine version only
Build: 8616 (revision 8616)
Full system info
--- System Information ---
Uptime( 632.082704 )
Total frames( 82556 )
Curtime( 513.924805 )
Realtime( 314.304108 )
Current Map: 'a1_intro_world'
Addons: test
VPK overrides: 
SpawnCount: 1
Command Line: "hlvr.exe" -addon test -tools -hlvr_workshop -novr -steam -retail
Build: 8616 (revision 8616)
OS: Windows 10  (Build 19044) version 10.0 (LimitedUser: no)
OS type: Windows 10 (17)
Windows Game DVR: not enabled
Windows Game Mode: not active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: no, 0ms inactive sleep
Number of immediate Steam friends: unavailable
Steam UGC subscriptions: unavailable
Misc: rate 80000 update 20 cmd 30 latency 0 msec
Net: loopback:1
Time: Sun Apr  6 10:53:30 2025
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 12 CPUs (6 cores), Frequency: 2.5 GHz,  Features: F/M/S 6/151/5 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV 
CPU brand information: 12th Gen Intel(R) Core(TM) i5-12400F
Engine thread pool: 1 job queue(s), 5 thread(s)

VR NOT ENABLED
Launch path: U:\SteamLibrary\steamapps\common\Half-Life Alyx\game\bin\win64\hlvr.exe
Render system:  DX11
Driver Name:  NVIDIA GeForce RTX 3060
Driver Version: 32.0.15.7260
VendorId / DeviceId:  0x10de / 0x2504
SubSystem / Rev:  0x397d1462 / 0xa1
DXLevel:  110
Texture memory:  12,703,498,240
Vid:  Windowed, render at 1280 x 720, display at 1280 x 720, refresh rate 0.00Hz (75Hz desktop)
Texture data resident:  3,971,397,749 (panorama_rt 0; panorama_tex 100,623,784)
Version:18, cl_enable_eye_occlusion:1, cl_particle_fallback_base:0, cl_particle_fallback_multiplier:1, cloth_rigid_update:0, coop_fullscreen:0, cpu_level:1, defaultres:1280, defaultresheight:720, fullscreen:0, fullscreen_min_on_focus_loss:1, g_ragdoll_maxcount:12, gpu_level:3, gpu_mem_level:3, high_dpi:0, knowndevice:0, mat_vsync:0, mem_level:2, nowindowborder:0, r_high_quality_shadows:4, r_light_flickering_enabled:1, r_particle_max_detail_level:3, r_particle_max_draw_distance:1000000, r_texture_stream_max_resolution:8192, r_texture_stream_resolution_bias_min:1.000000, r_texturefilteringquality:5, recommendedheight:0, recommendedwidth:0, refreshrate_denominator:0, refreshrate_numerator:0, snd_opvar_set_point_update_interval:0.200000, snd_steamaudio_dynamicpathing_max_samples:16, snd_steamaudio_hybrid_reverb_transition_time:1.000000, snd_steamaudio_reverb_order:1, snd_steamaudio_reverb_update_rate:20, volume_fog_depth:96, volume_fog_height:256, volume_fog_width:256, vr_aoproxy_enable:1, vr_character_level_placeholder:3, vr_enable_cached_lights:1, vr_fast_hologram:0, vr_shadow_level_placeholder:3, vr_single_light_fast_path_sun_cascade_0_texels_per_world:8.000000, vr_single_light_fast_path_sun_cascade_1_texels_per_world:1.500000, 

Scene information:
Leaked drawlists : 2!!!!!
Begin to finish rendering views : 0.000589
Finish to complete : 0.000406
Number of views allocated : 5
Spatial partitions: 6
Multithreaded translucent
Triangles rendered: 0
Draw calls: 1
Primitives drawn: 0
Render batchlist draw calls: 10
Material changes: 0 (0 depth-only, 0 depth-only alpha-tested)
   0 initial materials (0 initial depth-only), 0 copy material changes
Unbatchable material draws: 0
Shadowed spot lights in view: 0
Unshadowed spot lights in view: 0
Number of transform rows used: 1
Number of objects pre-cull check: 27
Number of objects passing cull check: 27
Number of render batch contexts created: 22 primary, 0 secondary
Number of display lists submitted: 30
Number of views rendered: 4
Number of jobs used to render: 17
Number of jobs used for partitions: 3
Number of world traversals: 4
Number of rendertarget binds: 23
Number of pushconstant sets: 0
Number of resolves: 3
Number of draws backface-culled: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
Partition optimization time: 0.000000 secs
# objects moves for partition optimization: 0
Maximum device access threads: 27
Checked pending presents 115,754 times; waited 57,987 times; abandoned 0 times
Texture memory: 3,522 / 11,091 MB; in 5,107 textures (847 MB non-evictable)
Textures created overall: 5,207; textures evicted: 0
Command stream pools: 14,647,296 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Material count: 1,701
Material generation: 26

Process Memory:
Working set: 5103.39 MiB
Peak working set: 5161.49 MiB
Heap: standard allocator

System Memory:
Memory load: 46%
Total physical memory: 32578.11 MiB
Free physical memory: 17591.22 MiB
Total page file: 56134.11 MiB
Free page file: 24428.52 MiB

ConVars (non-default):
(list of changed commands can be seen here)