Comp kv setter: Difference between revisions
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It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. | It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. | ||
== | == Keyvalues == | ||
{{KV Targetname null|vbsp only=1}} | {{KV Targetname null|vbsp only=1}} | ||
{{KV|intn=angles|Pitch Yaw Roll (Y Z X)|angles|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}} | {{KV|intn=angles|Pitch Yaw Roll (Y Z X)|angles|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}} | ||
{{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}} | {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}} | ||
{{KV|intn=mode|Mode|string choices|The type of value to set}} | {{KV|intn=mode|Mode|string choices|The type of value to set}} | ||
:*kv: | :*"kv": Keyvalues | ||
:*flags: SpawnFlags | :*"flags": SpawnFlags | ||
{{KV|intn=kv_name|Name / Mask|string|The name of the keyvalue to set, or the bits to change for spawnflags.}} | {{KV|intn=kv_name|Name / Mask|string|The name of the keyvalue to set, or the bits to change for spawnflags.}} | ||
{{KV|intn=kv_value_global|Value - String|string|The value to apply.}} | {{KV|intn=kv_value_global|Value - String|string|The value to apply.}} | ||
Line 19: | Line 19: | ||
{{KV|intn=conv_ang|Convert To Angle|boolean|If enabled, convert a +X axis normal back into the Euler angle.}} | {{KV|intn=conv_ang|Convert To Angle|boolean|If enabled, convert a +X axis normal back into the Euler angle.}} | ||
==Outputs== | == Outputs == | ||
Any output may be used. All outputs defined on a <code>comp_kv_setter</code> are copied to the target entity. | Any output may be used. All outputs defined on a <code>comp_kv_setter</code> are copied to the target entity. | ||
==See also== | ==See also== | ||
* [[TeamSpen's Hammer Addons]] | * [[TeamSpen's Hammer Addons]] |
Revision as of 11:15, 27 February 2025



comp_kv_setter
is an internal point entity available in Strata Source and
TeamSpen's Hammer Addons.
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity (target) <targetname>
- The name of the entity or entities to set values on.
- Mode (mode) <string choices>
- The type of value to set
- "kv": Keyvalues
- "flags": SpawnFlags
- Name / Mask (kv_name) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - String (kv_value_global) <string>
- The value to apply.
- Value - Ent Name (kv_value_local) <targetname>
- If set, use this fixed-up entity name.
- Invert Value (invert) <boolean>
- If enabled, invert the value so 0 and 1 are swapped.
- Rotate Value (rotate) <boolean>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- Convert To Angle (conv_ang) <boolean>
- If enabled, convert a +X axis normal back into the Euler angle.
Outputs
Any output may be used. All outputs defined on a comp_kv_setter
are copied to the target entity.