Npc combine: Difference between revisions
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Warning:Spawning this entity instead of npc_combine_s will crash the game.
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(…So why does this have an entity? Should just not have a LINK_ENTITY_TO_CLASS to avoid problems.) |
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#REDIRECT [[npc_combine_s]] | #REDIRECT [[npc_combine_s]] | ||
{{CD|CNPC_Combine|file1=1}} | |||
{{this is a|point entity|name=npc_combine|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} | |||
It is the base class used by [[npc_combine_s|the Combine's Overwatch Soldiers]]. | |||
{{Warning|Spawning this entity instead of {{code|npc_combine_s}} will crash the game.}} | {{Warning|Spawning this entity instead of {{code|npc_combine_s}} will crash the game.}} |
Revision as of 06:00, 17 February 2025
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CNPC_Combine |
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npc_combine
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
It is the base class used by the Combine's Overwatch Soldiers.

Categories:
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities