Prop minigun (Left 4 Dead 2): Difference between revisions
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Note:Louis spawned from info_l4d1_survivor_spawn will NOT use this. Meaning the only unique trait of this entity is if you specifically want the Louis bot not use the mounted machinegun, as he would be the only one capable of doing so to begin with.
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(updated the note of louis not using it. As there's a single unique trait about this entity, which is very niche cases might be desired.) |
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{{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} Don't use this. For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model. | {{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} Don't use this. For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model. | ||
{{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}} | {{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this. Meaning the only unique trait of this entity is if you specifically want the Louis bot not use the mounted machinegun, as he would be the only one capable of doing so to begin with.}} | ||
Revision as of 03:17, 17 February 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPropMountedGun |
prop_minigun
is a point entity available in Left 4 Dead 2. Don't use this. For unknown reasons
prop_minigun
is in Left 4 Dead 2 tied to C++ class CPropMountedGun. While in
it's tied to CPropMinigun. FGD also uses wrong model.
