Ent create: Difference between revisions
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Note:This command is flagged as a cheat in
Black Mesa in all game modes.
Note:In games based on
Portal 2 engine branch or
Left 4 Dead engine branch it is not possible to set entity's keyvalues with this command, only
Workaround:Use
Tip:To find out the combo, create such an entity and edit its flags in Hammer, then disable SmartEdit and copy the
Gameplayer (talk | contribs) (Moved note to Usage section) |
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It creates an entity of the given type where the player is looking. | It creates an entity of the given type where the player is looking. | ||
{{note|This command is a [[sv_cheats|cheat]] in {{bms|4}} in all game modes.}} | {{note|This command is flagged as a [[sv_cheats|cheat]] in {{bms|4}} in all game modes.}} | ||
== Usage == | == Usage == | ||
{{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | {{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | ||
{{note|In games based on {{portal2branch|4}} or {{l4dbranch|4}} it is not possible to set entity's keyvalues with this command, only {{code|<entity name>}} is accepted as argument. {{todo|When was this added and what games is it available in}} {{workaround|Use {{code|addoutput}} input with {{command|ent_fire}} command to add keyvalues. (this won't always work as intended | {{note|In games based on {{portal2branch|4}} or {{l4dbranch|4}} it is not possible to set entity's keyvalues with this command, only {{code|<entity name>}} is accepted as argument. {{todo|When was this added and what games is it available in?}} {{workaround|Use {{code|addoutput}} input with {{command|ent_fire}} command to add keyvalues. (this won't always work as intended because certain keyvalues take effect only during the entity spawning)}}}} | ||
=== Examples === | === Examples === | ||
* {{Code|style=4|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}} | * {{Code|style=4|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}} | ||
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* {{Command|ent_create|point_viewcontrol spawnflags 264 angles "0 0 90"}} | * {{Command|ent_create|point_viewcontrol spawnflags 264 angles "0 0 90"}} | ||
*: creates a 90 flipped {{Ent|point_viewcontrol}} that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see {{Command|getpos}}. | *: creates a 90 flipped {{Ent|point_viewcontrol}} that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see {{Command|getpos}}. | ||
{{tip|To find out the combo, create such an entity and edit its flags in | {{tip|To find out the combo, create such an entity and edit its flags in Hammer, then disable SmartEdit and copy the <code>spawnflags</code> value.}} | ||
== See also == | == See also == | ||
*{{Command|prop_dynamic_create}}, a command to spawn a model ingame. | *{{Command|prop_dynamic_create}}, a command to spawn a model ingame. | ||
*{{Command|give}}, a command like {{Command|ent_fire}}, but things spawn beneath the player's feet. | *{{Command|give}}, a command like {{Command|ent_fire}}, but things spawn beneath the player's feet. | ||
Latest revision as of 03:46, 23 December 2024
ent_create is a console command available in all
Source games.
It creates an entity of the given type where the player is looking.
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
<entity name> is accepted as argument. Todo: When was this added and what games is it available in?
addoutput input with ent_fire command to add keyvalues. (this won't always work as intended because certain keyvalues take effect only during the entity spawning)Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3- A handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale.
- A handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2- Example of creating a prop. Alternatively,
prop_dynamic_createcan be used.
- Example of creating a prop. Alternatively,
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip- A handy way to clear weapons ingame.
Flags
You can also pass flags to created entities like this:
Syntax: ent_create <entity name> spawnflags <combo>
ent_create point_viewcontrol spawnflags 264 angles "0 0 90"- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see
getpos.
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see
spawnflags value.See also
prop_dynamic_create, a command to spawn a model ingame.give, a command likeent_fire, but things spawn beneath the player's feet.