Template:Hammer++ compatibility/strings: Difference between revisions
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(Alien Swarm notes) |
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| #default = Errors about reading particles, use {{code|mount.cfg}} to mount alien swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}} | | #default = Errors about reading particles, use {{code|mount.cfg}} to mount alien swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}} | ||
}} | }} | ||
Revision as of 13:39, 10 December 2024
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33.33% - Game
- Hammer++ Version
Game/tool notes
- Notes
- Install to game's

binfolder normally. - Errors about reading particles, use
mount.cfgto mount alien swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Important:use func_details for your entire map as it will generate unwanted portals - Setting up Hammer
- Portal 2 support still has some problems, this will be released at a later date.
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer. - Configure Hammer for Half-Life: Source, then install to game's

binfolder normally. - L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txtfrom the
hammerplusplusfolder. - Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txtfrom the
hammerplusplusfolder. - [confirm]
- [confirm]
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps
- Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
- Install to
Source SDK Base 2013 - Singleplayer's 
binfolder and add a game configuration pointing to the mod; the
Source 2013 SP compilers generate BSPs that are compatible with
Source 2007. - Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's ![]()
sourcetest folder to load assets;
Hammer++ will crash if placed inside Postal 3's ![]()
bin folder.
- A separate version for Portal 2 is planned. Check out this guide.
- This build uses
Source 2013 Multiplayer to reduce map size. - Check out the issues below in the relevant subpage.
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.