Template:Hammer++ compatibility/strings: Difference between revisions
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(Alien Swarm notes) |
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 21 | ||
| en = | | en = 21 | ||
| ru = 19 | | ru = 19 | ||
| uk = 1 | | uk = 1 | ||
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* {{{{FULLPAGENAME}}|Notes}} | * {{{{FULLPAGENAME}}|Notes}} | ||
* {{{{FULLPAGENAME}}|direct install generic Notes}} | * {{{{FULLPAGENAME}}|direct install generic Notes}} | ||
* {{{{FULLPAGENAME}}|as Notes}} | |||
* {{{{FULLPAGENAME}}|tf2c Notes}} | * {{{{FULLPAGENAME}}|tf2c Notes}} | ||
* {{{{FULLPAGENAME}}|portal2 Notes}} | * {{{{FULLPAGENAME}}|portal2 Notes}} | ||
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| #default = Install to game's {{path|bin}} folder normally. | | #default = Install to game's {{path|bin}} folder normally. | ||
| ru = Обычная установка в директорию {{path|bin}} игры. | | ru = Обычная установка в директорию {{path|bin}} игры. | ||
}} | |||
<!-- Clean up, grammar --> | |||
| as Notes = {{#switch: {{language}} | |||
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount alien swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}} | |||
}} | }} | ||
Revision as of 14:29, 10 December 2024
Number of strings:21
Approximate status of translation:
100%
33.33%
90.48%
4.76%
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Approximate status of translation:






- Game
- Hammer++ Version
Game/tool notes
- Notes
- Install to game's
bin
folder normally. - Errors about reading particles, use mount.cfg to mount alien swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
Important:use func_details for your entire map as it will generate unwanted portals
- Setting up Hammer
- Portal 2 support still has some problems, this will be released at a later date.
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer.
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally. - L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder. - Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder. - [confirm]
- [confirm]
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps
- Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
- Install to
Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; theSource 2013 SP compilers generate BSPs that are compatible with
Source 2007.
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
- A separate version for Portal 2 is planned. Check out this guide.
- This build uses
Source 2013 Multiplayer to reduce map size.
- Check out the issues below in the relevant subpage.
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.