Env sporeexplosion: Difference between revisions
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(Tested in css but confirm for other games) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is | {{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is, clamped to a max of 1024.{{Confirm}}}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
Revision as of 04:48, 21 November 2024
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January 2024
SporeExplosion defined in smoke_trail.cpp
|
env_sporeexplosion is a point entity available in all
Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn Rate (as percentage) (spawnrate) <float>
- How dense the spore effect is, clamped to a max of 1024.[confirm]
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
FGD Code
@PointClass base(Targetname, Parentname, EnableDisable) = env_sporeexplosion : "Bugbait Spore Effect"
[
spawnrate(float) : "Spawn Rate (as percentage)" : 25 : "How dense the spore effect is"
]