Hammer 5 Tools: Difference between revisions
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|download=https://github.com/dertwist/Hammer5Tools | |download=https://github.com/dertwist/Hammer5Tools | ||
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<gallery perrow="3" widths="500px" heights="330px"> | <gallery perrow="3" widths="500px" heights="330px"> | ||
Hammer5Tools qsAhC58g1F.png|Loading Editor | Hammer5Tools qsAhC58g1F.png|Loading Editor: With this tool, you can add images, descriptions, and icons to the loading screen. | ||
Hammer5Tools qsAhC58g1F.png|SoundEvent Editor | Hammer5Tools qsAhC58g1F.png|SoundEvent Editor : A tool for more comfortable sound editing within the game. | ||
Hammer5Tools qsAhC58g1F.png|BatchCreator | Hammer5Tools qsAhC58g1F.png|BatchCreator: Allows you to edit multiple files with the same parameters at one time. For example, if you have a modular set with 15 models, it is tedious to use the default Model/Material Editor, but with BatchCreator, you can do it all with one click. | ||
Hammer5Tools qsAhC58g1F.png|Hotkey Editor | Hammer5Tools qsAhC58g1F.png|Hotkey Editor: Edit default keyboard shortcuts and add your own! | ||
Hammer5Tools qsAhC58g1F.png|SmartProp Editor | Hammer5Tools qsAhC58g1F.png|SmartProp Editor: A tool that helps with smartprops creation in the game. | ||
</gallery> | </gallery> | ||
==Introduction== | |||
==== Installation ==== | ==== Installation ==== | ||
Download the latest version from this link: [https://github.com/dertwist/Hammer5Tools/releases/latest] | Download the latest version from this link: [https://github.com/dertwist/Hammer5Tools/releases/latest Github] | ||
Unzip the archive and launch `hammer5tools.exe`. | Unzip the archive and launch `hammer5tools.exe`. | ||
=== Workflow === | |||
The entire workflow revolves around add-ons, similar to Valve Hammer 5. All tools operate using the selected add-on to streamline the process. | The entire workflow revolves around add-ons, similar to Valve Hammer 5. All tools operate using the selected add-on to streamline the process. | ||
https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTdxbzVzZDFidWxyZm8xaHNzaHU5MnVkdnNicmk3ZHNwYWdjZmthdCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/Hk9CudPj8YFEcZliMi/giphy.gif | https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTdxbzVzZDFidWxyZm8xaHNzaHU5MnVkdnNicmk3ZHNwYWdjZmthdCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/Hk9CudPj8YFEcZliMi/giphy.gif | ||
=== Addon tools=== | |||
==== Import and Export Addons ==== | ==== Import and Export Addons ==== | ||
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==== NCM Mode ==== | ==== NCM Mode ==== | ||
NCM (`--nocustomermachine`) is a launch parameter that enables baking lightmaps with CPU and smartprops compilation. However, when CS2 is launched with this parameter, default assets will not be visible; only your custom assets will appear. | NCM (`--nocustomermachine`) is a launch parameter that enables baking lightmaps with CPU and smartprops compilation. However, when CS2 is launched with this parameter, default assets will not be visible; only your custom assets will appear. | ||
==Loading Editor== | |||
==SoundEvent Editor== | |||
==Hotkey Editor== | |||
==BatchCreator== | |||
==SmartProp Editor== | |||
{{sdktools/source2|0}} | {{sdktools/source2|0}} | ||
[[Category: Third Party Source 2 Tools]] | [[Category: Third Party Source 2 Tools]] |
Revision as of 08:00, 3 November 2024


Hammer 5 Tools | |
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Download | |
Type | Third Party Tool |
Engine | ![]() |
Platforms | ![]() |
Tools
Introduction
Installation
Download the latest version from this link: Github
Unzip the archive and launch `hammer5tools.exe`.
Workflow
The entire workflow revolves around add-ons, similar to Valve Hammer 5. All tools operate using the selected add-on to streamline the process.
Addon tools
Import and Export Addons
Exporting and importing addons in zip format.
Create New Addon
Creating new addons with custom presets.
Default Hammer5Tools Preset
Default Hammer5Tools preset includes smartprops and practical mapping setup
Adding Custom Presets
To add a custom preset, go to settings and click on the "Presets" button to open your presets folder. Copy the `valve_default` preset and modify the `.vmap` file. Alternatively, you can copy an existing project and rename the necessary files to match the add-on name in the format `xxx_mapname_xxx`.
Opening Game and Content Folders
When the content is selected, the corresponding folder opens in the explorer:
- `Counter-Strike Global Offensive\content\csgo_addons\##ADDON_NAME##`
When the game is selected, the corresponding folder opens in the explorer:
- `Counter-Strike Global Offensive\game\csgo_addons\##ADDON_NAME##`
No Steam Logon Fix
This script restarts Steam and launches the current addon. This is optional and can be configured in the settings.
NCM Mode
NCM (`--nocustomermachine`) is a launch parameter that enables baking lightmaps with CPU and smartprops compilation. However, when CS2 is launched with this parameter, default assets will not be visible; only your custom assets will appear.
Loading Editor
SoundEvent Editor
Hotkey Editor
BatchCreator
SmartProp Editor
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