Model studio: Difference between revisions
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A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). | A leftover from ''Half-Life 2'''s early development (early 2001). It was a very old predecessor of prop entities (''prop_static,prop_physics...ect.''). | ||
{{ | {{AltNames|name1=cycler}} | ||
== See Also == | == See Also == | ||
* {{ent|cycler}} | |||
* {{ent|prop_static}} | * {{ent|prop_static}} | ||
* {{ent|prop_dynamic}} | * {{ent|prop_dynamic}} | ||
Revision as of 05:28, 13 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CGenericCycler |
model_studio is a point entity available in
Half-Life 2 series,
Portal series, and
Counter-Strike: Global Offensive.
A leftover from Half-Life 2's early development (early 2001). It was a very old predecessor of prop entities (prop_static,prop_physics...ect.).
cycler. See Also
Categories:
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 series entities
- Half-Life 2 series entities
- Half-Life 2 series point entities
- Non-internal Portal series entities
- Portal series entities
- Portal series point entities
- Non-internal Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive point entities
- Obsolete Entities
- Half-Life 2 Entities