Ent watery leech: Difference between revisions
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Warning:
Note:Only in mod version of Black Mesa this entity is available (with trigger_waterydeath). It is removed in Steam versions (with trigger_waterydeath).
MyGamepedia (talk | contribs) (Created page with "200px|right {{Ent not in fgd|nolink=1}} {{CD|CWateryDeathLeech|file1=hl2_triggers.cpp}} {{this is a|point entity|name=ent_watery_leech|game=Half-...") |
SirYodaJedi (talk | contribs) No edit summary |
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|CWateryDeathLeech|file1=hl2_triggers.cpp}} | {{CD|CWateryDeathLeech|file1=hl2_triggers.cpp}} | ||
{{this is a|point entity|name=ent_watery_leech|game=Half-Life 2|game1 | {{this is a|point entity|name=ent_watery_leech|game=Half-Life 2 series|game1=bms12}} When player touches this {{ent|trigger_waterydeath}}, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as {{ent|prop_dynamic}}. It is not a separate [[NPC]], it is simple animated model, only in {{hls|4}} and {{bms|4}} leech is functional NPC ([[Monster_leech_(GoldSrc)|monster_leech]] in {{hls}} and [[npc_leech]] in {{bms}}). | ||
{{note|Only in mod version of [[Black Mesa: Source|Black Mesa]] this entity is available (with {{ent|trigger_waterydeath}}). It is removed in [[Steam]] versions (with {{ent|trigger_waterydeath}}).}} | {{note|Only in mod version of [[Black Mesa: Source|Black Mesa]] this entity is available (with {{ent|trigger_waterydeath}}). It is removed in [[Steam]] versions (with {{ent|trigger_waterydeath}}).}} |
Revision as of 09:24, 9 September 2024
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CWateryDeathLeech |
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ent_watery_leech
is a point entity available in Half-Life 2 series and
Black Mesa (mod).

- The {{{game1}}} parameter is inconsistent with the name defined by the {{bms12}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Black Mesa (mod).
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
When player touches this trigger_waterydeath, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as prop_dynamic. It is not a separate NPC, it is simple animated model, only in Half-Life: Source and
Black Mesa leech is functional NPC (monster_leech in
and npc_leech in
).
