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Hazard Course: Difference between revisions

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m (Nesciuse moved page Hazard Course/en to Hazard Course without leaving a redirect: Move en subpage to basepage)
(Added some maps)
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{{HL1 topicon}}
{{HL1 topicon}}
{{Background
{{Background
| file = T0a0 intro.png
| file = t0a0 intro.png
| opacity = 0.15
| opacity = 0.15
| gradient-height = 400px
| gradient-height = 400px
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The following [[.bsp]]s comprise this chapter.
The following [[.bsp]]s comprise this chapter.
*{{code|t0a0}}
*{{code|t0a0}}
*{{code|t0a0a}}
*{{code|t0a0b}}
*{{code|t0a0b1}}
*{{code|t0a0b2}}
*{{code|t0a0c}}
*{{code|t0a0d}}
{{note|The player can only get to {{code|t0a0b}} either from attempting to go backwards from t0a0c or through the console.}}
==Gallery==
==Gallery==
<gallery mode=nolines heights=256px widths=384px>
<gallery mode=nolines heights=256px widths=384px>

Revision as of 17:02, 6 September 2024

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T0a0 intro.png

Stub

This article or section is a stub. You can help by expanding it.

Hazard Course is a chapter in Half-Life Half-Life, designed to teaching player how to play the game. This chapter was later expanded on the PlayStation 2 PlayStation 2 version, adding a cutscene in which a Black Mesa scientist explains the risks of potential injuries Gordon may receive during the training course, as well as introducing the additional room teaching the player to use the lock-on feature present in the console edition of the game.

Introduction

"Hello and welcome to the Black Mesa Hazard Course, where you'll be trained in the use of a hazardous environment suit. I am your holographic assistant. Let's begin by stepping into your suit. You can see it suspended up ahead of you."
Todo: Expand.

Maps

The following .bsps comprise this chapter.

  • t0a0
  • t0a0a
  • t0a0b
  • t0a0b1
  • t0a0b2
  • t0a0c
  • t0a0d
Note.pngNote:The player can only get to t0a0b either from attempting to go backwards from t0a0c or through the console.

Gallery

== Extended version (only in PlayStation 2) ===