Comp kv setter: Difference between revisions
Jump to navigation
Jump to search

SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (Cleanup) |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{P2CE topicon}} | {{P2CE topicon}} | ||
{{this is a|point entity|internal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} | |||
{{this is a|point entity|internal=1|name=comp_kv_setter|game= | |||
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. | It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. |
Revision as of 12:58, 4 September 2024



comp_kv_setter
is an internal point entity available in Strata Source and
TeamSpen's Hammer Addons.
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
KeyValues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to set values on.
- Mode ([todo internal name (i)]) <choices>
- The type of value to set
- kv: KeyValues
- flags: SpawnFlags
- Name / Mask ([todo internal name (i)]) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - Ent Name ([todo internal name (i)]) <targetname>
- If set, use this fixed-up entity name.
- Invert Value ([todo internal name (i)]) <choices>
- If enabled, invert the value so 0 and 1 are swapped.
- 0: No
- 1: Yes
- Rotate Value ([todo internal name (i)]) <choices>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- 0: No
- 1: Yes
- Convert To Angle ([todo internal name (i)]) <choices>
- If enabled, convert a +X axis normal back into the Euler angle.
- 0: No
- 1: Yes
Outputs
Any output may be used. All outputs defined on a comp_kv_setter
are copied to the target entity.