Rubikon: Difference between revisions
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== Media == | == Media == | ||
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] | * About Rubikon Development — [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] (2014) | ||
{{references|1= | {{references|1= |
Revision as of 03:07, 4 August 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
- About Rubikon Development — Sergiy Migdalskiy Debugging Techniques.pdf (2014)
References
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