Env speaker: Difference between revisions
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Note:This entity is also in the code for
Alien Swarm and
Portal 2. Its functionality is not guaranteed.
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{{LanguageBar}} | {{LanguageBar}} | ||
{{CD|CSpeaker|file1=env_speaker.cpp}} | {{CD|CSpeaker|file1=env_speaker.cpp}} | ||
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=env_speaker}} It randomly emits announcements using the [[response rules]] system. | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=env_speaker|game4=Half-Life 2: Lost Coast}} It randomly emits announcements using the [[response rules]] system. | ||
{{stray ent|{{as}} {{portal2}}}} | {{stray ent|{{as|2.bold}} and {{portal2|2.bold}}}} | ||
==Flags== | ==Flags== |
Revision as of 00:54, 30 July 2024

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CSpeaker |
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env_speaker
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Half-Life 2: Lost Coast. It randomly emits announcements using the response rules system.



Flags
- Start Silent : [1]
- Play Everywhere : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Min Delay Between Announcements (delaymin) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
See also
Categories:
- Underlinked
- CPointEntity
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast point entities
- Sound System