Category:Zh/Alien Swarm: Difference between revisions
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{{langsp}}{{ASW topicon}}{{Source topicon}} | {{langsp}}{{ASW topicon}}{{Source topicon}} | ||
{{finishtranslation}} | {{finishtranslation}} | ||
{{as}} 本文将重点介绍 {{as|3}} 的关卡设计。对于常规的地图教程,请参见 | {{as}} 本文将重点介绍 {{as|3}} 的关卡设计。对于常规的地图教程,请参见 {{LCategory|Level Design|分类:关卡设计}}。 | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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== Getting Started == | == Getting Started == | ||
* ''' | * '''{{L|Authoring Tools/SDK (Alien Swarm)|Downloading and Installing the Alien Swarm Authoring Tools}}''' | ||
* | * {{L|Swarm Campaign Add-on Tutorial}} | ||
== Mapping == | == Mapping == | ||
* | * {{LCategory|Level Design}} | ||
* ''' | * '''{{L|Alien Swarm Level Creation/Your first Alien Swarm map|Your first Alien Swarm map}}''' | ||
* | * {{L|Alien Swarm Mapper's Reference|Mapper's reference}} | ||
* | * {{L|Swarm Mapping basics}} | ||
* | * {{L|List_of_Alien_Swarm_entities|Swarm Entity List}} | ||
* | * {{L|List_of_Alien_Swarm_particles|Swarm Particle Effects}} | ||
* | * {{L|Swarm Objectives}} | ||
* | * {{L|Swarm Overview Map}} | ||
* | * {{L|Swarm Placing Doors}} | ||
* | * {{L|Swarm TileGen}} | ||
* | * {{L|Swarm Mapping Compile Settings}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=lightgray}} | ||
== Reference == | == Reference == | ||
* | * {{L|Swarm Debug Commands}} | ||
* | * {{L|Swarm SDK Bugs}} | ||
== Programming == | == Programming == | ||
* | * {{LCategory|Programming}} | ||
* | * {{L|Swarm SDK Create a Mod}} | ||
* | * {{L|Swarm C++ Code Overview}} | ||
=== New Source Access === | === New Source Access === | ||
* [[GameUI#Left 4 Dead|GameUI]] | * [[GameUI#Left 4 Dead|GameUI]] | ||
* | * {{L|Navigation Meshes}} | ||
=== Other === | === Other === | ||
* | * {{L|Swarm Stats XML}} | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:30, 11 July 2024

This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
本文将重点介绍 异形丛生 的关卡设计。对于常规的地图教程,请参见 分类:关卡设计 。
Getting StartedMapping |
ReferenceProgrammingNew Source AccessOther |