Pt-br/Info player start (GoldSrc): Difference between revisions
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		Jhonnyrivers (talk | contribs)  (translated into Brazilian Portuguese, the closest Brazilian term "Spawnar" was used)  | 
				m (Nesciuse moved page Info player start (GoldSrc)/pt-br to Pt-br/Info player start (GoldSrc) over redirect: Language prefixes)  | 
				
(No difference) 
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Revision as of 13:56, 10 July 2024
| info_player_start | |
|---|---|
| Type | Point entity | 
| Engine | |
| Availability | In all games | 
Entity description
Um info_player_start é usado para definir onde o jogador irá aparecer em um mapa no modo single player. Apenas um info_player_start pode ser usado em um nível. Caso exista mais de um, será utilizado o colocado primeiro. Ao contrário da maioria das entidades pontuais usadas para "Spawnar", o info_player_start não é afetado pela gravidade, o que significa que se a entidade for colocada no ar no editor, ela será colocada no ar no mapa, resultando no jogador "Spawnar" e caindo dele.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.