Category:Es/Hammer: Difference between revisions
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[[File:Hammer screen.jpg|right|thumb|Una captura de pantalla en el editor Hammer.]] | [[File:Hammer screen.jpg|right|thumb|Una captura de pantalla en el editor Hammer.]] | ||
El [[Valve Hammer Editor | El [[Valve Hammer Editor/es|editor Hammer de Valve]] es la primera herramienta para crear mapas para juegos de {{Gldsrc|2|suf=:es}}, {{source|2|suf=:es}}, y {{source2|2|suf=:es}}. | ||
Puede usarse para: | Puede usarse para: | ||
* Crear arquitectura de mapa - geometría, texturas, y iluminación. | * Crear arquitectura de mapa - geometría, texturas, y iluminación. | ||
* Colocar modelos creados en herramientas de modelar 3D, por ejemplo [[XSI]] {{en}}. | * Colocar modelos creados en herramientas de modelar 3D, por ejemplo [[XSI]] {{en}}. | ||
* Colocar [[ | * Colocar [[Entity/es|entidades]] para lógico de juego. | ||
* Instruir entidades con [[Inputs and Outputs|entradas y salidas]]. | * Instruir entidades con [[Inputs and Outputs|entradas y salidas]]. | ||
* Añadir [[node:es|nódulos]] de [[:category:AI:es|navegación]] para [[NPC]]s {{en}}. | * Añadir [[node:es|nódulos]] de [[:category:AI:es|navegación]] para [[NPC]]s {{en}}. | ||
| Line 28: | Line 28: | ||
* [[:Category:Level Design FAQ:es|FAQ de diseño de mapa]] | * [[:Category:Level Design FAQ:es|FAQ de diseño de mapa]] | ||
* [[Mapping in Source vs Half-Life|Mapear en Source vs. en ''Half-Life'']] {{en}} - Para usuarios familiarizados con las herramientas de edición de mapas de ''Half-Life''. | * [[Mapping in Source vs Half-Life|Mapear en Source vs. en ''Half-Life'']] {{en}} - Para usuarios familiarizados con las herramientas de edición de mapas de ''Half-Life''. | ||
* [[Source SDK Release Notes | * [[Source SDK Release Notes/es|Notas de lanzamiento de Source SDK]] | ||
{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
Revision as of 11:11, 4 July 2024
Si Ud. ya está familiarizado con el editor Hammer y busca para ayuda con mapear general, puede ir a la página de la categoría de diseño de mapa.
El editor Hammer de Valve es la primera herramienta para crear mapas para juegos de
GoldSrc,
Source, y
Source 2.
Puede usarse para:
- Crear arquitectura de mapa - geometría, texturas, y iluminación.
- Colocar modelos creados en herramientas de modelar 3D, por ejemplo XSI
This category has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|en}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
.
- Colocar entidades para lógico de juego.
- Instruir entidades con entradas y salidas.
- Añadir nódulos de navegación para NPCs
This category has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Use {{Flag|en}} instead.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
.
- Compiling and running game levels.
Comenzar
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Fuente del HammerThis category has been marked as a candidate for speedy deletion for the following reason:
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Pages in category "Es/Hammer"
The following 7 pages are in this category, out of 7 total.
