Prop physics psychokinesis: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{toc-right}}
{{CD|???|base=CPhysicsProp}}
{{this is a|point entity|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth.
{{this is a|point entity|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth.
[[File:prop_physics_psychokinesis.gif|frame|right|The rocks is <code>prop_physics_psychokinesis</code>.]]
[[File:prop_physics_psychokinesis.gif|frame|center|The rocks is <code>prop_physics_psychokinesis</code>.]]
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}


== Keyvalues ==
{{OtherKIO|prop_physics|All}}
{{KV BasePropPhysics}}
{{clr}}
{{KV BaseAnimating}}
{{KV BaseEntity}}
 
== Flags ==
{{Fl|4194304|Attempt to override gib with the character gib system|only=BMS}}
{{Fl BasePropPhysics}}
 
== Inputs ==
{{IO|Ignite|Ignite, burst into flames.}}
{{IO|IgniteLifetime|<code>Ignite</code> with the given lifetime. {{todo|Before the flames extinguish, or before health reaches zero?}}|param=float}}
{{IO|IgniteNumHitboxFires|<code>Ignite</code> with the given number of hitbox fires.|param=integer}}
{{IO|IgniteHitboxFireScale|<code>Ignite</code> with the given hitbox fire scale.|param=float}}
{{I BasePropPhysics}}
{{I BaseAnimating}}
{{I BaseEntity}}
 
== Outputs ==
{{O BasePropPhysics|portal2=1|l4d2=1}}
{{O BaseEntity|l4d=1}}
 
== See also ==
== See also ==
* {{ent|prop_data}}
* {{ent|prop_data}}

Revision as of 07:09, 2 July 2024

C++ Class hierarchy
???
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_physics_psychokinesis is a point entity available in Black Mesa Black Mesa. This is the type of physics object that is subject to the psychokinesis of the nihilanth.

The rocks is prop_physics_psychokinesis.
Black Mesa Level Creation
Note.pngNote:All Keyvalues / Inputs / Outputs are same as prop_physics.

See also