Item ammo pistol: Difference between revisions
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{{lang|Item ammo pistol}} | {{lang|Item ammo pistol}} | ||
{{CD|CItem_BoxSRounds|file1=1}} | |||
[[File: item_ammo_pistol.png | right | 300px]] | [[File: item_ammo_pistol.png | right | 300px]] | ||
__NOTOC__ | |||
{{this is a|point entity|name=item_ammo_pistol|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]]. | {{this is a|point entity|name=item_ammo_pistol|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]]. | ||
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting: | Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting: | ||
{{skill|24|20|12}} | {{skill|24|20|12}} | ||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 05:48, 1 July 2024


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item_ammo_pistol
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It's a box of 9mm rounds for the semi-automatic pistol.
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
See also
Categories:
- TODO rewrite lang to LanguageBar
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items