Func simpleladder: Difference between revisions
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Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Line 3: | Line 3: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|normal.x|intn= | {{KV|normal.x|intn=normal.x|float|X normal of the ladder.}} | ||
{{KV|normal.y|intn= | {{KV|normal.y|intn=normal.y|float|Y normal of the ladder.}} | ||
{{KV|normal.z|intn= | {{KV|normal.z|intn=normal.z|float|Z normal of the ladder.}} | ||
{{KV|TeamNum|intn= | {{KV|TeamNum|intn=TeamNum|int|Team that can climb this ladder.}} | ||
:* 0 : Any team | :* 0 : Any team | ||
:* 1 : Spectator | :* 1 : Spectator |
Revision as of 20:56, 29 June 2024
It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.



If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- normal.x (normal.x) <float>
- X normal of the ladder.
- normal.y (normal.y) <float>
- Y normal of the ladder.
- normal.z (normal.z) <float>
- Z normal of the ladder.
- TeamNum (TeamNum) <integer>
- Team that can climb this ladder.