Category:Zh/AI: Difference between revisions
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== 决策 == | == 决策 == | ||
*[[Decision_Making_Overview | *[[Decision_Making_Overview|决策总览]] | ||
*[[NPC_Sensing | *[[NPC_Sensing|感知]] | ||
*[[Condition|条件]] | *[[Condition|条件]] | ||
*[[State|状态]] | *[[State|状态]] |
Revision as of 03:43, 26 June 2024
AI 全称为 Artificial Intelligence,它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, Choreographed Scenes也可以控制NPC的行动。
决策AI 概念导航Map-level
Code-levelAnimationSpeech |
Map-level routines |
Introduction to AI programming | |
Good NPCs to learn from
| |
NPC base classes
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Debugging |
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Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Zh/AI Programming (4 P)
N
- Zh/NPCs (2 P)
Pages in category "Zh/AI"
The following 4 pages are in this category, out of 4 total.