Category:Zh/AI: Difference between revisions

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== 决策 ==
== 决策 ==
*[[Decision_Making_Overview|决策总览]]
*[[Decision_Making_Overview/zh|决策总览]]
*[[NPC Sensing|感知]]
*[[NPC_Sensing/zh|感知]]
*[[Condition|条件]]
*[[Condition|条件]]
*[[State|状态]]
*[[State|状态]]

Revision as of 03:18, 26 June 2024

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AI 全称为 Artificial Intelligence,它控制着所有NPC的行为,这些行为由最简单的actions组成。不要与Half-Life 2严格执行的AI混淆,Source的AI强大且聪明。本章将领你纵览,告诉你如何在制作的游戏或地图里执行与管理AI。 另外,AI有别的替代方案, Choreographed Scenes也可以控制NPC的行动。

决策

AI 概念

导航

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI programming

Good NPCs to learn from

NPC base classes

Debugging

Return to the Source Engine WIKI home for a full list of articles.


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Subcategories

This category has the following 2 subcategories, out of 2 total.

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Pages in category "Zh/AI"

The following 4 pages are in this category, out of 4 total.