Molotov projectile: Difference between revisions
Jump to navigation
Jump to search
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
m (removed stub) |
mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CMolotovProjectile|file1=molotov_projectile.cpp}} | {{CD|CMolotovProjectile|file1=molotov_projectile.cpp}} | ||
{{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}}. | {{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks. | ||
{{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}} | {{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}} | ||
__NOTOC__ | __NOTOC__ | ||
| Line 18: | Line 18: | ||
* {{ent|vomitjar_projectile}} | * {{ent|vomitjar_projectile}} | ||
* {{ent|pipe_bomb_projectile}} | * {{ent|pipe_bomb_projectile}} | ||
* {{ent|inferno}} | |||
Revision as of 14:29, 23 June 2024
| CMolotovProjectile |
molotov_projectile is a point entity available in ![]()
Left 4 Dead series and
Counter-Strike: Global Offensive. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
- InitializeSpawnFromWorld (only in
) - Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.