Gibshooter: Difference between revisions
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Note:This entity is fairly outdated. New games use Env_shooter instead.
Note:In
Black Mesa differs from other games in that this entity shoots out giblets of a male scientist. The best example is the scene in bm_c1a2b.
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{{lang|Gibshooter}} | {{lang|Gibshooter}} | ||
{{this is a|point entity|name=gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???--> | {{this is a|point entity|name=gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???--> | ||
{{note| | {{note|This entity is fairly outdated. New games use [[Env_shooter]] instead.}} | ||
{{note|In {{bms|4}} differs from other games in that this entity shoots out giblets of a male scientist. The best example is the scene in [[bm_c1a2b]].}} | |||
{{code class|CGibShooter|effects.cpp}} | {{code class|CGibShooter|effects.cpp}} | ||
Revision as of 09:04, 18 June 2024
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gibshooter is a point entity available in all
Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]
Flags
- Repeatable : [1]
Keyvalues
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibsto shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib. If 0, allgibsshoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibsshould spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibsare fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibsto live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gibs spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibswill be physically simulated.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib.