$allowdiffusemodulation: Difference between revisions
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Note:This parameter exists as
Counter-Strike: Global Offensive and
Portal 2: Community Edition.
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Revision as of 21:56, 17 June 2024
$allowdiffusemodulation is a material shader parameter available in all Source games since
Left 4 Dead (also in
Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$notint in