Talk:Missing content: Difference between revisions
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== Some Equalizer info, Apply later. == | == Some Equalizer info, Apply later. == | ||
<span style="color: red">'''ERROR'''</span> is usually a flashing red word that says "ERROR", however {{portal2|4}} recolors this to <span style="color: blue">Blue</span>, {{p2ce|4|nt=1}} recolors this to <span style="color: orange">Orange</span>, and {{csgo|4|nt=1}} used a large box with "ERROR" repeated on it. | |||
While this usually only appears in-game due to these reasons, the error model can be manually shown in-game by either inputting "error.mdl" into the {{code|model}} keyvalue of a prop, or by inserting a random string of characters. [[User:NOUG4AT|NOUG4AT]] ([[User talk:NOUG4AT|talk]]) 8:02, 19 Jan 2024 (UTC) | |||
While this usually only appears in-game due to these reasons, the error model can be manually shown in-game by either inputting "error.mdl" into the {{code|model}} keyvalue of a prop, or by inserting a random string of characters. | |||
Revision as of 19:27, 17 June 2024

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this page needs MAJOR reconstruction/deletion. while it could be useful, I don't think the info given so far is good enough for it to have it's own page. thoughts? Kizzycocoa 00:48, 3 July 2010 (UTC)
It should show all of the possible reasons for why a texture may not load on a model. It's a puzzle, because I'm sure that I configured everything correctly. That's why I visited this page to begin with.
Some Equalizer info, Apply later.
ERROR is usually a flashing red word that says "ERROR", however Portal 2 recolors this to Blue,
P2:CE recolors this to Orange, and
CS:GO used a large box with "ERROR" repeated on it.
While this usually only appears in-game due to these reasons, the error model can be manually shown in-game by either inputting "error.mdl" into the model keyvalue of a prop, or by inserting a random string of characters. NOUG4AT (talk) 8:02, 19 Jan 2024 (UTC)