Template:Goldsrc branches: Difference between revisions
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(Nightfire 007 doesnt use id Tech 3 or not mentioned anywhere on Wikipedia. Only other 007 games uses id Tech 3.) |
(Nevermind it was mentioned on FANDOM. Still need citations for this and i probably might need to get a ROMs of console version of this game to confirm it.) |
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| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v11 .mdl | | 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v11 .mdl | ||
|- | |- | ||
| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] || {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC) || v42 .bsp, v14 .mdl | | 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] || {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC)<br>Modified id Tech 3 (For consoles){{cn}} || v42 .bsp, v14 .mdl | ||
|- | |- | ||
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol | | 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol |
Revision as of 02:34, 13 June 2024

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes, Coloured lighting | Quake (id Tech 2) | v30 .bsp, v10 .mdl |
1998[Clarify] | v1.1.x.x/SDK v2.0 | ![]() |
VGUI | v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | ![]() |
Compressed model textures | v1.1.x.x/SDK v2.0 | v30 .bsp, v11 .mdl |
2002 | 007 Nightfire | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC) Modified id Tech 3 (For consoles)[citation needed] |
v42 .bsp, v14 .mdl |
2003 | PlayStation 2 | ![]() |
LOD models | Dreamcast | v40 .bs2, v10 .dol |
2003 | Xbox | ![]() |
Improved lighting | Counter-Strike: Condition Zero engine branch earlier version | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2) |
v30 .bsp, v10 .mdl [confirm] |
2003 | Steam | ![]() |
VGUI2 | v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2004 | Counter-Strike: Condition Zero engine branch | ![]() ![]() ![]() ![]() |
Player Bots Detail textures |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2007[Clarify] | ![]() |
Paranoia Team | New OpenGL Renderer | Counter-Strike: Condition Zero engine branch | v30 .bsp, v10 .mdl [confirm] |
2013 | ![]() |
Team Psykskallar | Improved paranoia's OpenGL Renderer | ![]() |
v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 7 renderer |
Steam | v30 .bsp, v10 .mdl |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary (SDK 2.5) | ![]() |
Shaders | 2013 SteamPipe | v30 .bsp, v10 .mdl |