$specmap texture: Difference between revisions

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[[File:NewSpecular.png|thumb|right|New specular shader, example in <code>bs_c3m0d</code>. You can see how the floor reflects the red light source, the same for the floodlight.]]  
[[File:NewSpecular.png|thumb|right|New specular shader, example in <code>bs_c3m0d</code>. You can see how the floor reflects the red light source, the same for the floodlight.]]  
{{Shaderparam|$specmap_texture|e0|game=bms}} This shader is used for surfaces to give PBR style shiny speculars. Works with [[VertexLitGeneric]] and [[LightmappedGeneric]]. This shader work ''only'' with deferred rendering lighting entities which support and use <code>SpecularMultiplier</code> parametr (in the game code or as kayvalue), the entities is: [[NewLight_Point]], [[NewLight_Spot]], [[npc_zombie_hev]] (flashlight), [[prop_barrel_cactus]], [[prop_barrel_cactus_semilarge]], [[prop_barrel_interloper]], [[prop_barrel_interloper_small]], [[env_cascade_light]], [[bmortar]], [[npc_plantlight]], [[npc_plantlight_stalker]], [[player]] (flashlight).
This shader is used for surfaces to give PBR style shiny speculars. Works with [[VertexLitGeneric]] and [[LightmappedGeneric]]. This shader work ''only'' with deferred rendering lighting entities which support and use <code>SpecularMultiplier</code> parametr (in the game code or as kayvalue), the entities is: [[NewLight_Point]], [[NewLight_Spot]], [[npc_zombie_hev]] (flashlight), [[prop_barrel_cactus]], [[prop_barrel_cactus_semilarge]], [[prop_barrel_interloper]], [[prop_barrel_interloper_small]], [[env_cascade_light]], [[bmortar]], [[npc_plantlight]], [[npc_plantlight_stalker]], [[player]] (flashlight).
{{ModernConfirm|Is this full list of entities ?}}
{{ModernConfirm|Is this full list of entities ?}}
{{warning| This is pretty expensive shader for video cards, in large quantities may not cause optimization problems, but it will heat up your video card very much. Use wisely.}}
{{warning| This is pretty expensive shader for video cards, in large quantities may not cause optimization problems, but it will heat up your video card very much. Use wisely.}}

Revision as of 04:56, 7 June 2024

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New specular shader, example in bs_c3m0d. You can see how the floor reflects the red light source, the same for the floodlight.

This shader is used for surfaces to give PBR style shiny speculars. Works with VertexLitGeneric and LightmappedGeneric. This shader work only with deferred rendering lighting entities which support and use SpecularMultiplier parametr (in the game code or as kayvalue), the entities is: NewLight_Point, NewLight_Spot, npc_zombie_hev (flashlight), prop_barrel_cactus, prop_barrel_cactus_semilarge, prop_barrel_interloper, prop_barrel_interloper_small, env_cascade_light, bmortar, npc_plantlight, npc_plantlight_stalker, player (flashlight).

Confirm:Is this full list of entities ?
Warning.pngWarning: This is pretty expensive shader for video cards, in large quantities may not cause optimization problems, but it will heat up your video card very much. Use wisely.
Icon-Bug.pngBug:Doesn't work with VertexLitGeneric if $phong is enabled.  [todo tested in ?]
Black Mesa Level Creation

Parameters and Effects

$specmap_texture $specularcolor $specmap_mode $speculargloss

Bugs/Limitations

World geometry doesn't work with env_cascade_light

Unlike models - speculars doesn't work with env_cascade_light for world geometry.

Fullbright glitch with $specmap_mode

If values are used in $specmap_mode that were not thought out for use - surface will get fullbright and you'll get message in the console:

************************************************* Shader 'shaders\fxc\gbbrush_ps30.vcs' - Couldn't load combo 184025856 of shader (dyn=384) static combos: BASETEXTURE2=0 BUMPMAP=1 BUMPMAP2=0 CUBEMAP=0 ENVMAPMASK=0 BASEALPHAENVMAPMASK=0 SELFILLUM=0 NORMALMAPALPHAENVMAPMASK=0 WARPLIGHTING=0 FANCY_BLENDING=0 SEAMLESS=0 DETAIL_BLEND_MODE=0 MOSS=0 NEW_SPECMAP=0 SHADER_SPECIAL_MODE=0 ************************************************* ************************************************* Shader 'shaders\fxc\gbbrush_gbuffer_ps30.vcs' - Couldn't load combo 48 of shader (dyn=4) static combos: ALPHACLIP=0 NEW_SPECMAP=0 *************************************************

See also