Trigger rd vault trigger: Difference between revisions
		
		
		
		
		
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)  | 
				m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
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{{this is a|  | {{this is a|brush entity|game=Team Fortress 2|name=trigger_rd_vault_trigger}}  | ||
== Entity Description ==  | == Entity Description ==  | ||
The trigger zone responsible for adding powercores to a stolen core.  | The trigger zone responsible for adding powercores to a stolen core.  | ||
Latest revision as of 17:47, 17 May 2024
trigger_rd_vault_trigger  is a   brush entity  available in 
 Team Fortress 2.
Entity Description
The trigger zone responsible for adding powercores to a stolen core.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Parentname:
- Parent (parentname) <targetname>
 - Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
 
 
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TeamNum:
Flags
 
 
 
 
 
 
 
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Inputs
Parentname:
- SetParent <string>
 - Move with this entity. See Entity Hierarchy (parenting).
 
- SetParentAttachment <string>
 - Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
 
- SetParentAttachmentMaintainOffset <string>
 - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
 
- ClearParent
 - Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
 
 
 
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Outputs
 
 
 
 
 
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