Func tankapcrocket: Difference between revisions
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Bug:The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this. [todo tested in ?]
Note:This entity is not regularly used by prop_vehicle_apc to fire rockets. See npc_apcdriver.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{lang|Func tankapcrocket}}{{this is a| | {{lang|Func tankapcrocket}}{{this is a|brush entity|game1=Portal|game2=Counter-Strike: Global Offensive|name=func_tankapcrocket|game=Half-Life 2}} It functions as an HL2 APC rocket turret. When fired, the rockets ({{ent|apc_missile}}) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see {{ent|func_tankrocket}}. | ||
{{bug|The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this.}} | {{bug|The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this.}} |
Revision as of 16:58, 17 May 2024


func_tankapcrocket
is a brush entity available in Half-Life 2,
Portal, and
Counter-Strike: Global Offensive. It functions as an HL2 APC rocket turret. When fired, the rockets (apc_missile) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. For a version that can be fired in any direction, see func_tankrocket.


Flags
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Keyvalues
- Burst shot count (burstcount) ([todo internal name (i)]) <integer>
- Number of missiles to shoot in a burst
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This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- DeathVolley
- Fire a burst of rockets (for when entity is being destroyed).
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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