Func tankairboatgun: Difference between revisions
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Bug:Can't shoot in
Black Mesa, on shoot cause error messages in console DispatchEffect: effect "AirboatMuzzleFlash" not found on client and ERROR: Undefined ammo type! [todo tested in ?]
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{lang|Func tankairboatgun}}{{this is a| | {{lang|Func tankairboatgun}}{{this is a|brush entity|game1=Portal|game2=Counter-Strike: Global Offensive|game3=Black Mesa|name=func_tankairboatgun|game=Half-Life 2}} It functions as an HL2 airboat gun turret. For a gun on the actual {{ent|prop_vehicle_airboat}}, use its '''Has Gun''' keyvalue or <code>EnableGun</code> input. | ||
{{code class|CFuncTankAirboatGun|func_tank.cpp}} | {{code class|CFuncTankAirboatGun|func_tank.cpp}} |
Revision as of 16:58, 17 May 2024


func_tankairboatgun
is a brush entity available in Half-Life 2,
Portal,
Counter-Strike: Global Offensive, and
Black Mesa. It functions as an HL2 airboat gun turret. For a gun on the actual prop_vehicle_airboat, use its Has Gun keyvalue or
EnableGun
input.


Flags
|
Keyvalues
- Prop for gun (airboat_gun_model) ([todo internal name (i)]) <targetname>
- Name of a prop_dynamic to use as a model for the gun. Optional.
|

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
|
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
|
Categories:
- TODO rewrite lang to LanguageBar
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Portal entities
- Portal brush entities
- Counter-Strike: Global Offensive entities
- Counter-Strike: Global Offensive brush entities
- Black Mesa entities
- Black Mesa brush entities
- Pages with uncategorized bugs
- Deprecated templates
- Archived Page History
- Immobile NPCs