Monster: Difference between revisions

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{{stub}}
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All [[NPC]]s are referred to as "'''monsters'''" in {{Quake|3.1}}, {{quake2|3.1}}, and {{gldsrc|3.1}}. This includes both enemy and allied NPCs. Multiplayer [[bots]] are not considered monsters, as they are [[player]]s.
All [[NPC]]s are referred to as "'''monsters'''" in {{Quake|3.1}}, {{quake2|3.1}}, and {{gldsrc|3.1}}. This includes both enemy and allied NPCs. Multiplayer [[bots]] are not considered monsters, as they are [[player]]s.
{{important|As a general rule of thumb, monsters are usually only available in single-player mode ({{cmd|deathmatch|0}}). Some notable exceptions:
* {{goldsrc}}(most games) {{ent|monster_hevsuit_dead}}
* {{hl1}}{{hlop4}} {{ent|monster_snark}}, {{ent|monster_tripmine}}, {{ent|hornet}}
* {{cs}}{{cscz}} {{ent|monster_scientist}}{{confirm}}, {{ent|hostage_entity}}
}}


{{src|3.1}} changes most "monster" terminology to "npc", but some remnants exist, such as the [[contents flag]] for NPCs, which is referred to as {{code|CONTENTS_MONSTER}}, and the leftover {{ent|monster_generic}} entity.
{{src|3.1}} changes most "monster" terminology to "npc", but some remnants exist, such as the [[contents flag]] for NPCs ({{code|CONTENTS_MONSTER}}), and the leftover {{ent|monster_generic}} entity.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 16:27, 11 May 2024

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All NPCs are referred to as "monsters" in Quake, Quake II, and GoldSrc. This includes both enemy and allied NPCs. Multiplayer bots are not considered monsters, as they are players.

Icon-Important.pngImportant:As a general rule of thumb, monsters are usually only available in single-player mode (deathmatch 0). Some notable exceptions:

Source changes most "monster" terminology to "npc", but some remnants exist, such as the contents flag for NPCs (CONTENTS_MONSTER), and the leftover monster_generic entity.