$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
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It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
It is traditional to specify the <code>\models</code> subfolder before any others. | It is traditional to specify the <code>\models</code> subfolder before any others, to prevent the materials from appearing in Hammer. | ||
{{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}} | {{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}} |
Revision as of 11:07, 10 May 2024
For
GoldSrc, see $cdtexture.

It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).
Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"