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$cdmaterials: Difference between revisions

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It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.
It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.


It is traditional to specify the <code>\models</code> subfolder before any others.
It is traditional to specify the <code>\models</code> subfolder before any others, to prevent the materials from appearing in Hammer.


{{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}}
{{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}}

Revision as of 11:07, 10 May 2024

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(only in Source)

For GoldSrc GoldSrc, see $cdtexture.

It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.

It is traditional to specify the \models subfolder before any others, to prevent the materials from appearing in Hammer.

Tip.pngTip:Material filenames are defined by the reference mesh ($body or $model).
Tip.pngTip:By default, models can have no more than 32 different material search paths.

Syntax

$cdmaterials <path> <path 2> [...]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"