Template:Archived Page History/J.A.C.K./en: Difference between revisions

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{{Cleanup|<ul>
{{jack|4}} (Initially Volatile Hammer Editor{{ref|1}}, commonly {{jack|3|nt=0}}) is a map editor for games with a {{Quake|3.1|addtext=-style}} [[BSP]] architecture. {{jack|1}} is heavily based on {{hammer|4.1}}, improving upon the experience from {{hammer3|4.1|nt=5}} by adding many quality of life features inspired by those found in {{hammer4|4.1}}, {{q3r|4.1}}, and more{{clarify}}
<li> Add feature list.
<li> Move information from [[JACK and Hammer]] here, and make it more professional.
<li> [[JMF]] file format.
</ul>
}}
 
{{jack|4}} (Initially Volatile Hammer Editor{{ref|1}}, commonly {{jack|3|nt=0}}) is a map editor for games with a {{Quake|3.1|addtext=-style}} [[BSP]] architecture. {{jack|1}} is heavily based on {{hammer|4.1}}, improving upon the experience from {{hammer3|4.1|nt=5}} by adding many quality of life features inspired by those found in {{hammer4|4.1}}, {{q3r|4.1}}, and more.
supporting {{hl1|4.1}}, {{quake|4.1}}, {{quake2|4.1}}, and {{quake3|4.1}}, along with many other games and mods running on their engines, such as {{gunman|4.1}}, {{hex2|4.1}}, and {{w|Tremulous}}.


{{jack|1}} is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on {{steamicon|3}}.
{{jack|1}} is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on {{steamicon|3}}.
Line 21: Line 13:
* {{idtech3|4}} - the version of Q3MAP2 included with {{nrc|4.1}}
* {{idtech3|4}} - the version of Q3MAP2 included with {{nrc|4.1}}
}}
}}
== Features ==
== Features ==
{{stub|section=1}}
===General Features===
See [http://jack.hlfx.ru/en/features.html here].
* Cross-platform editing (Windows and Linux)
* Large memory addressing (64-bit)
* Extensible via plugins
* Supports various game formats and resources
* Customizable color schemes
* Realtime texture effects (transparency, animation, scrolling)
* Improved decal rendering (Half-Life)
* Embedded shader editor (Quake III)
* Large map support (up to 262144 x 262144 units)
* Multiple VisGroups per object
* Textures bound to game configurations
* Loads resources on demand
* Dynamic sky rendering
* Supports curved surfaces (patches) from Quake III engine
 
===2D View Features===
* Background images with adjustable offset, scale, luminance, and filtering
* Selection while dragging in 3D view
 
===3D View Features===
* Selection while dragging objects
* Display of origins for models and sprites
* User camera placement, movement, deletion, saving, and loading
 
===Entity Editing Features===
* Smart mode improvements with preview of assigned key values
* Support for Hexen II
* VMF format import and export (beta)
* Triangulation of non-planar faces
* Incremental saving with version numbering
* Improved entity report with hidden entity management
* Advanced patch texturing functions
 
===Other Features===
* Tabs in Texture Browser
* Ability to hide triggers and unknown entities
* Texture axes locking during vertex manipulation
* Selection center display in status bar
* Tear-off mode for submenus
* Support for deformVertexes autosprite and autosprite2 in Quake 3 shaders
* Many more minor improvements
 
===Additional Features (from previous versions)===
* Compile maps within the editor (non-blocking)
* Automatic selection in 3D view
* Improved snap to grid functionality
* Preserve internal connections during copy/paste and clone operations
* Model viewer integration
* Extended FGD format for entity descriptions
* Autosave functionality
* Update checking
* Multilingual support (English, Russian, Ukrainian, Belarusian, Polish)
* Precise model selection in 3D view
* Loading and rendering of portal (*.prt) and hull (*.p0-p3) files
* Assigning random yaw to entities
* Multiple texture fitting
* Texture replacement with scaling
* Context menus for entity creation
 
For more details, refer to the changelog{{ref|2}}.


== Trivia ==
== Trivia ==
* {{jack|1}} was used to make three of the four deathmatch maps that were added in {{hl|4.1|addtext='s}} 25th Anniversary Update. {{cow|Contamination}} and {{cow|Rocket Frenzy}} were built using the free version (1.1.1064), and {{cow|Pool Party}} was built using the Steam version (1.1.2800).
* {{jack|1}} was used to make three of the four deathmatch maps that were added in {{hl|4.1|addtext='s}} 25th Anniversary Update. {{cow|Contamination}} and {{cow|Rocket Frenzy}} were built using the free version (1.1.1064), and {{cow|Pool Party}} was built using the Steam version (1.1.2800).
== Support ==
*{{gldsrc|4}}
**{{hl|4.1}}
** {{gunman|4.1}}
*{{idtech2|4}}
** {{quake|4.1}}
** {{quake2|4.1}}
** {{quake3|4.1}}
* {{hex2|4.1}}
* {{w|Tremulous}}


== External links ==
== External links ==
Line 36: Line 99:


== References ==  
== References ==  
# [https://hlfx.ru/forum/showthread.php?s=5147af4dae551e4afbb5b2c8f0a17bfd&threadid=4143 HLFX Topic of first announcement] (Volatile Hammer Editor)
# [https://hlfx.ru/forum/showthread.php?s=5147af4dae551e4afbb5b2c8f0a17bfd&threadid=4143 HLFX Topic of first announcement] (Volatile Hammer Editor).
# [http://jack.hlfx.ru/en/features.html List of J.A.C.K. features] on official website.

Revision as of 11:45, 3 April 2024

Flag-white.pngEnglish (en)

J.A.C.K. J.A.C.K. (Initially Volatile Hammer Editor[1], commonly Jack) is a map editor for games with a Quake-style BSP architecture. J.A.C.K. is heavily based on Hammer Hammer, improving upon the experience from Hammer 3.x Hammer 3.5 by adding many quality of life features inspired by those found in Hammer Hammer 4.x, Q3Radiant Q3Radiant, and more[Clarify]

J.A.C.K. is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on Steam.

Icon-Important.pngImportant:The map compilers which come with J.A.C.K. are forked from older versions of the various engines' compile tools and are not actively maintained. Additionally, the paid version of J.A.C.K. does not include compile tools for GoldSrc GoldSrc due to license conflicts.

As J.A.C.K. exclusively uses Valve220 notation for exported MAP files (being the first editor to extend it for use with Quake II Quake II and Quake III Quake III), a supported compiler is required. The following up-to-date compilers are supported:

Features

General Features

  • Cross-platform editing (Windows and Linux)
  • Large memory addressing (64-bit)
  • Extensible via plugins
  • Supports various game formats and resources
  • Customizable color schemes
  • Realtime texture effects (transparency, animation, scrolling)
  • Improved decal rendering (Half-Life)
  • Embedded shader editor (Quake III)
  • Large map support (up to 262144 x 262144 units)
  • Multiple VisGroups per object
  • Textures bound to game configurations
  • Loads resources on demand
  • Dynamic sky rendering
  • Supports curved surfaces (patches) from Quake III engine

2D View Features

  • Background images with adjustable offset, scale, luminance, and filtering
  • Selection while dragging in 3D view

3D View Features

  • Selection while dragging objects
  • Display of origins for models and sprites
  • User camera placement, movement, deletion, saving, and loading

Entity Editing Features

  • Smart mode improvements with preview of assigned key values
  • Support for Hexen II
  • VMF format import and export (beta)
  • Triangulation of non-planar faces
  • Incremental saving with version numbering
  • Improved entity report with hidden entity management
  • Advanced patch texturing functions

Other Features

  • Tabs in Texture Browser
  • Ability to hide triggers and unknown entities
  • Texture axes locking during vertex manipulation
  • Selection center display in status bar
  • Tear-off mode for submenus
  • Support for deformVertexes autosprite and autosprite2 in Quake 3 shaders
  • Many more minor improvements

Additional Features (from previous versions)

  • Compile maps within the editor (non-blocking)
  • Automatic selection in 3D view
  • Improved snap to grid functionality
  • Preserve internal connections during copy/paste and clone operations
  • Model viewer integration
  • Extended FGD format for entity descriptions
  • Autosave functionality
  • Update checking
  • Multilingual support (English, Russian, Ukrainian, Belarusian, Polish)
  • Precise model selection in 3D view
  • Loading and rendering of portal (*.prt) and hull (*.p0-p3) files
  • Assigning random yaw to entities
  • Multiple texture fitting
  • Texture replacement with scaling
  • Context menus for entity creation

For more details, refer to the changelog[2].

Trivia

Support

External links

References

  1. HLFX Topic of first announcement (Volatile Hammer Editor).
  2. List of J.A.C.K. features on official website.